Base Class: Sorcerer
Note: Currently, this class is not suited to be used with the D&D Beyond virtual character sheet. This is better suited to traditional pen and paper means of playing.
Pressure from others forces your mind into a situation of severe stress. What people see you as clashes with who you are and who you want to be, and one day, this pressure causes you to break. However, this stress had been building up a high concentration of powerful magic, and the mental overload tapped into this power. Now, with your psionic superiority, your are ready to show the world who you really are.
Psionic Breakdown
The initial breakdown in your mind causes magic to surge through your veins. Starting at 1st level, you can channel this powerful mental magic into your attacks.
When you roll for damage, if the total damage you deal is even (modifiers to damage rolls included), you may add psychic damage to the creature, which is equal to 1d6+your CHA
Prodigy's Tempest
Your natural talent allows you to get a grasp on magic very quickly. Any evocation/illusion spells that you use, provided that they are of 3rd level or lower, do not use up spell slots and may be used as many times as you would like.
The Yearnings of Caliban
Starting at 6th level, when you succeed on a skill check that uses your charisma, intelligence or wisdom modifiers (i.e. persuasion, history, insight), you regenerate a sorcery point. This does not include saving throws or standard stat checks (i.e. straight charisma, intelligence and wisdom checks). You gain advantage on deception, intimidation, arcana, nature, insight and survival checks as long as you have no sorcery points remaining.
Adventures of Ariel
At 14th level, you gain the ability to detect any form of magic within 60 feet of you. Additionally, you gain advantage on attack and damage rolls when casting an evocation spell or cantrip.
Prospero
Beginning at 18th level, you can channel your own will and strike down your enemies with it.
If a creature has immunity or resistance to psychic damage, you ignore it and deal the full amount of psychic damage. Whenever you take damage, you may cast any of your known evocation spells as a reaction, though its damage will be halved if the spell isn't already a reaction spell. This does not apply to cantrips. Rolling a natural 18, 19 or 20 on any attack roll grants you an additional 2d12+your sorcerer level of psychic damage.
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