Base Class: Paladin
The tenets of the Oath of the Crusader are:
- Punish: Destroy the nonbelievers. Embrace the believers.
- Believe: Justice is made by the hammer and the words of my God.
- Share: All shall hear the name of my God.
- Rise: Wealth is just the ladder to get closer to the divine.
Channel Divinity
You gain two Channel Divinity options:
Sacred Weapon - As an action you can imbue a weapon with positive energy. For 1 minute, the weapon is considered magical, you add {{modifier:cha@min:1}} to attack rolls, it emits bright light for 20 ft. and dim light for 20 ft beyond that. You can end the effect as part of any other action, if you are no longer holding the weapon, or if you fall unconscious.
Inspiring Leader - After you use this feature you gain advantage on all persuasion rolls for the next hour and you can hold a speech for 10 minutes that offers temporary hitpoints equal to your level + your charisma modifier to all the allies that can hear you.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Crusader Spells
|
PALADIN LEVEL |
SPELLS |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Conquest
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be frightened while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Purity of Spirit
Beginning at 15th level, you are always under the effects of a protection from evil and good spell.
Astral Form
At 20th level, as an action, you can assume your Astral From.
This transformation lasts for 1 minute, while this effect is active you gain the following benefits:
- immunity to being charmed
- resistance to slashing/piercing/bludgeoning
- flight
- melee attacks are considered magical
- you can add your charisma score to attack rolls and damage die
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/18/2018 3:53:30 PM
|
16
|
1
|
--
|
Coming Soon
|
Comments