Base Class: Monk
You have learned how to use your speed to go into supersonic velocities. You focus your ki to rise beyond the physical laws most creatures find themselves bound to, combining spells and your own strength and momentum to launch yourself into your enemies and perform amazing tricks. Your free spirited lifestyle mixes with your athletic prowess and determination such that you are able to surpass your own physical limits and move with unimaginable speed.
Powerful Momentum
Starting when you choose this tradition at 3rd level, you can use your Flurry of Blows bonus action whenever you take the Dash, Dodge, or Disengage action. Additionally, you gain a bonus to attack and damage rolls equal to +1 for every thirty feet you move before making the attack, to a maximum of +5.
Adrenaline Boost
Starting at 6th level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast blur, haste, or misty step. When you do so, you do not need to provide material components.
Lightning reflexes
Whenever you are targeted by an attack or subjected to a Strength or Dexterity saving throw, you can use your reaction to spend 2 ki points to give your attacker disadvantage on their attack roll or to give yourself advantage on the saving throw.
BLJ
At 17th level, you can charge a powerful momentum boost that is capable of breaking your physical limitations. As an action on your turn, you can expend five ki points to charge your long jump. At the start of your next turn, your potential energy is released, allowing you to either launch yourself double your movement speed in any direction, or teleport through a solid barrier within five feet of you. If you choose to launch yourself, you are subject to falling damage, and if you hit a solid object in your path before you've expended your entire movement, you take force damage equal to one quarter of the remaining distance, unless you can redirect you momentum with a successful athletics check. If you choose to teleport through a barrier, you can move through up to thirty feet of solid material. If you don't reach an unoccupied space within thirty feet, you are instead pushed back to your previous unoccupied space, and you take 3d10 force damage.







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