Wizard
Base Class: Wizard

This arcane tradition is for wizards focusing on the use of summoning beasts, monsters, fey, undead, etc. to aid in war or the defense of themselves or others.

Arcane Deflection

At 2nd level, you have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw.

When you use this feature, you can’t cast spells other than cantrips until the end of your next turn.

Battlefield Awareness

Starting at 2nd level, your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier.

Thrall Master

At 6th level, you add one of the following spells to your spellbook: summon beast, summon fey, summon shadowspawn, or summon undead.

Whenever you summon a creature using one of these spells or another that is a single creature summon whose stat block appears in the spell, it has additional benefits:

  • The creature’s hit point maximum is increased by an amount equal to twice your wizard level.
  • The creature adds your proficiency bonus to its weapon damage rolls.
  • You can use your reaction to protect your summoned creature with arcane deflection when it is hit by an attack or fails a saving throw.

Durable Summoner

Beginning at 10th level, the magic you channel helps ward off harm. While you maintain concentration on a summoning spell effected by Thrall Master, you and your summoned creature have a +2 bonus to AC and all saving throws. In addition, the duration of spells effected by Thrall Master increases to 8 hours.

Arcane Backlash

At 14th level, your Arcane Deflection becomes infused with deadly magic. When you use your Arcane Deflection feature, you can cause magical energy to arc from a creature effected by your Arcane Deflection. Up to three creatures of your choice that you can see within 60 ft. of it each take force damage equal to half your wizard level.

Previous Versions

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