Rogue
Base Class: Rogue

You've traveled many places and fought many battles, some may stray away from the battle to find peace, but you keep coming back to the fight that you've enjoyed so much. While other rogues may stay in the shadows, you fight loud and proud for what you believe. Your confidence confirms that your first strike will be the finishing blow.

Firearm Proficiency

When you choose this subclass at 3rd level, you gain proficiency in firearms.

Clean The House

When you choose this subclass at 3rd level, you gain the ability to unleash a flurry of attacks instead of one large strike. When you hit an enemy with a sneak attack, you can forgo the sneak attack damage and make extra attacks equal to half your sneak attack dice (rounded up). Any extra attacks made this way cannot benefit from advantage.

Additionally, you can reload a firearm as a bonus action on your turn.

"It's high noon..."

Fastest Hands Around

Your quick to the draw and can expertly take out any opponent in the first blow. When you reach 9th level in this subclass, you add your charisma modifier to your initiative roles, and you have advantage on all attack roles made against creatures who haven't taken a turn in combat yet.  

Slippery

You're too nimble to be easily pinned down. When you reach 13th level in this subclass, when you use the uncanny dodge reaction, you can move a distance up to your walk speed without provoking opportunity attacks.

Reckless

You can put yourself at risk to end a fight quicker, when you reach 17th level in this subclass, you can give yourself advantage on the first attack role of your turn, but all attacks against you will be made with advantage until the start of your next turn.

You can use this feature a number of times equal to your proficiency bonus

Previous Versions

Name Date Modified Views Adds Version Actions
2/17/2021 8:56:46 PM
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1.0
Coming Soon

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