Fighter
Base Class: Fighter

The archetypal Thrown Marksman specializes in throwing weapons from a distance and getting away unscathed.

Thrown Sharpshooter

Beginning when you choose this archetype at 3rd level, your ranged attacks with thrown weapons can ignore the long range penalty and 1/2 cover. You can make thrown weapon attacks using your dexterity instead of strength, regardless of the weapon. You can draw or stow a weapon that has the thrown property as part of the attack you make with the weapon, and being within 5 feet of a creature doesn’t impose disadvantage on your ranged attack rolls with thrown weapons.

Quick Throw

At 3rd level, When you make the Attack action, you can make a thrown weapon attack as a bonus action. When you use this ability, creatures cannot make opportunity attacks against you until the end of this turn.You can use this ability a number of times equal to 2 times your Proficiency Bonus. You regain all expended uses when you finish a long rest.

Finesse Shot

Starting at 7th level, when you use your Quick Toss feature, the bonus action attack does increased damage. The damage is equal to 1/2 your fighter level.

Additionally, whenever you throw a weapon, you can make it magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage. The magic fades from the weapon immediately after it hits or misses.

 

Accurate Strikes

At 10th level, the range for all thrown weapons is doubled for you.


In addition, you can forgo one of the attacks granted by your extra attack feature to gain advantage on all subsequent attacks taken on your turn. When you use this ability, your next attack on this turn deals an extra d4 of damage. This damage increases to a d6 at level 15, and a d8 at level 18.

 

Critical Throws

Starting at 15th level, your thrown weapon attacks score a critical hit on a roll of 19–20.

Nimble Escapist

At 18th level, you can avoid enemy attacks while attacking. Your walking speed increases by 10ft, and you can disengage as a bonus action.

Additionally, when you use your Quick Throw ability, you gain a bonus to AC equal to your Proficiency Bonus, until the end of your next turn. 

 

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