Ranger
Base Class: Ranger

Urban Tracker

Starting when you select this archetype at 3rd level, you have advantage on Intelligence checks made to recall information about urban areas, and while in urban environments, you gain the benefits of your natural explorer feature. Additionally, when you use your primeval awareness feature in an urban area, you may choose to reduce the duration of the effect by one minute to gain additional information about the affected creatures. Doing so grants you one of the following points of information per minute expended (to a minimum of 0).

  • Location of one affected creature, if the creatures are moving, and in which direction
  • Number of creatures of a cosen affected type
  • Exact creature type of one affected creature
  • Number of creatures that are hostile towards you or your companions

Reducing the duration to 0 makes the duration instantaneous. 

Bonus Proficiencies

 When you reach 3rd level, you gain proficiency with land vehicles and two additional skills of your choice from Acrobatics, Deception, History, Performance, and Persuasion.

Public Erasure

When you reach 7th level, you learn how to erase yourself and others from the public eye. You may spend one hour performing a ritual that will cause everyone within one mile of you to have trouble remembering who you are. You and a number of willing creatures equal to your Wisdom modifier become shrouded in obscurity for 8 hours. If you interact with a creature that has not seen you or any of the targeted creatures before you used this ability, that creature must succeed on an insight check against your spell save DC in order to retain any memories of meeting you or a targeted creature after you leave. A creature automatically succeeds on this check if you harm it or if it is immune to being charmed. If a creature succeeds on the Insight Check against a targeted creature, it automatically succeeds on future insight checks to see past this ability for the next week. You regain the ability to use this feature after a long rest. 

Insightful Strike

 Starting at 11th level,  you have gained the ability to strike while you weave your magic. Whenever you cast a spell of first level or higher with a casting time of one action, you may make a weapon attack with a one-handed melee weapon as a bonus action.

Marked Prey

Starting at 15th level, creatures charmed by you count as your favored enemy. All the benefits that apply to your favored enemies apply to them. Additionally, whenever you hit with a weapon attack against a charmed creature, the target takes an additional 2d6 damage of the weapon's type.

Urban Tracker

Beginning at 3rd level, you have advantage on Intelligence checks made to recall information about urban areas, and when you use your primeval awareness feature in an urban area, you may choose to reduce the duration of the effect by one minute to gain additional information about the affected creatures. Doing so grants you one of the following points of information per minute expended.

  • Location of one affected creature
  • Number of creatures of a cosen affected type
  • Exact creature type of one affected creature
  • Number of creatures that are hostile towards you or your companions

Bonus Proficiencies

When you reach 3rd level, you gain proficiency with land vehicles and two additional skills of your choice from History, Investigation, Perception, Stealth, and Persuasion.

Bonus Proficiencies

choose two of the following skill proficiencies.

Public Erasure

When you reach 7th level, you learn how to erase yourself and others from the public eye. You may spend one hour performing a ritual that will cause everyone within one mile of you to have trouble remembering who you are. You and a number of willing creatures equal to your Wisdom modifier become shrouded in obscurity for 8 hours. If you interact with a creature that has not seen you or any of the targeted creatures before you used this ability, that creature must succeed on an insight check against your spell save DC in order to retain any memories of meeting you or a targeted creature after you leave. A creature automatically succeeds on this check if you harm it or if it is immune to being charmed. If a creature succeeds on the Insight Check against a targeted creature, it automatically succeeds on future insight checks to see past this ability for the next week. You regain the ability to use this feature after a long rest. 

Insightful Strike

Starting at 11th level,  you have gained the ability to strike while you weave your magic. Whenever you cast a spell of first level or higher with a casting time of one action, you may make a weapon attack with a one-handed melee weapon as a bonus action.

Marked Prey

Starting at 15th level, creatures charmed by you count as your favored enemy. All the benefits that apply to your favored enemies apply to them. Additionally, whenever you hit with a weapon attack against a charmed creature, the target takes an additional 2d6 damage of the weapon's type.

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2020 10:36:16 PM
6
0
1
Coming Soon
10/8/2020 6:57:21 PM
5
0
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Coming Soon
2/10/2022 8:10:49 PM
13
2
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Coming Soon

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