Base Class: Warlock
You have made a pact with an ancient and mighty dragon.
Expanded Spell List
The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
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1st |
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2nd |
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3rd |
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4th |
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5th |
Dragon's Essence
Starting at 1st level, you gain elemental powers related to the type of dragon with whom you made a pact, including a breath weapon. Choose one type of dragon from the Draconic Essence table. Your breath weapon's damage type, shape, and saving throw are are determined by your choice.
Draconic Essence
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 40 ft. line (Dex. save) |
| Blue | Lightning | 5 by 40 ft. line (Dex. save) |
| Brass | Fire | 5 by 40 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 40 ft. line (Dex. save) |
| Copper | Acid | 5 by 40 ft. line (Dex. save) |
| Gold | Fire | 20 ft. cone (Dex. save) |
| Green | Poison | 20 ft. cone (Con. save) |
| Red | Fire | 20 ft. cone (Dex. save) |
| Silver | Cold | 20 ft. cone (Con. save) |
| White | Cold | 20 ft. cone (Con. save) |
You have a pool of d10s equal to half your Warlock level. As an action on your turn you can expend any number d10s from this pool and exhale deadly energy. Your draconic essence determines the size, shape, and damage type of the exhalation. When you use this action, all creatures within the area of the breath attack must make a saving throw, the type of which is determined by your draconic essence. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. Roll the d10s. On a failed save a creature takes damage equal to the number rolled on the d10s, or half as much on a successful one.
In addition, when you deal damage to a creature witrh a spell that deals the same damage type as your breath weapon, you can expend d10s from your pool and deal additional damage to that creature of the same type equal to the number rolled on the d10s. You can only expend a number of d10s equal or lower than the spells level.
You regain all expended d10s when you finish a long rest.
Draconic Presence
Starting at 6th level, you gain resistance to the damage type that your breath weapon deals.
In addition, when a creature you can see within 120 feet of you fails a saving throw to avoid the affects of a spell you cast or your breath weapon, you can cause that creature to be frightened of you for 1 minute. The frightened creature can make make a Wisdom saving throw against your spell save DC at the end of each of its turns, ending effect on itself on a success. You regain use of this ability when you finish a short or long rest.
Draconic Attunement
Starting at 10th level, you become more attuned to the powers of your patron. Your breath weapon and spells cast by you that deal the same type of damage as your breath weapon ignore resistance to that damage type.
In addition, you hard scales grow to cover most of your skin. You have +1 AC when you wearing light armor or are unarmored.
Legendary Resilience
Starting at 14th level, you have advantage on saving throws made to resist spells and other magical effects.
In addition, when you you fail a saving throw, you can instead succeed. You can use this feature once, and you get it back when you finish a long rest.
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