Base Class: Cleric
Clerics of this domain follow deities of fire, some less violent like Hestia, and others more violent such as Set. Some of them follow deities such as Ra, Apollo or Hephestus, but they shouldn’t be confused with the light or forge domain clerics. These ones follow the fire aspect of such deities, and tend to be more chaotic than light domain clerics of the same deities.
Fire Domain Spells
|
Cleric Level |
Spells |
|
1st |
Burning Hands, Hellish Rebuke |
|
3rd |
Aganazzar’s Scorcher (Xanathar’s), Scorching Ray |
|
5th |
Fireball, Flame Arrows (Xanathar’s) |
|
7th |
Fire Shield, Wall of Fire |
|
9th |
Immolation (Xanathar’s), Flame Strike |
Bonus Cantrips: When you choose this domain at 1st level, you gain the cantrips Fire Bolt, Control Flames (Xanathar’s), and Create Bonfire (Xanathar’s) if you don’t already know them.
Bonus Proficiencies: Also at 1st level you gain proficiency in martial ranged weapons.
Channel Divinity: Flame Burst: Starting at 2nd level, you can use your Channel Divinity to create a burst of flame to drive foes away. As an action you present your holy symbol, and each hostile target within 15 feet of you must make a dexterity saving throw. The target takes fire damage equal to 2d8 + your cleric level on a failed saving throw, and half as much on a success. Any flammable objects not being worn or carried within 30 feet also catch fire.
Soul of Fire: At 6th level, you gain resistance to fire damage. At 14th level, whenever you would be subjected to fire damage, you instead regain a number of hit points equal to the amount of damage you take (after applying resistance).
Potent Spellcasting: At 8th level, you add your wisdom modifier to the damage you deal with any cleric cantrip.
Blazing Soul: At 17th level, you learn the following spells: Investiture of Flame (Xanathar’s), Delayed Blast Fireball, and Firestorm. They count as cleric spells for you, don’t count against your spells known, and all your spells learned through your domain ignore the effects of Dispel Magic or Anti-Magic Fields.
Bonus Cantrip
You gain the cantrips Create Bonfire (Xanathar’s), Control Flames (Xanathar’s), and Fire Bolt if you don’t already know them.
Bonus Proficiencies
Also at 1st level you gain proficiency in martial ranged weapons.
Channel Divinity: Flame Burst
Starting at 2nd level, you can use your Channel Divinity to create a burst of flame to drive foes away. As an action you present your holy symbol, and each hostile target within 5 feet of you must make a Dexterity saving throw. Those that fail take fire damage equal to 2d8 + your Cleric level on a failed saving throw, and half as much on a success. Any flammable objects not being worn or carried within 15 feet also catch fire.
Soul of Fire
At 6th level, you gain resistance to fire damage. At 14th level, whenever you would be subjected to fire damage, you instead regain a number of hit points equal to the amount of damage you take (after applying resistance).
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Blazing Soul
At 17th level, you learn the following spells: Investiture of Flame (Xanathar’s), Delayed Blast Fireball, and Firestorm. They count as cleric spells for you, don’t count against your spells known, and all your spells learned through your domain ignore the effects of Dispel Magic or Anti-Magic Fields.
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