Base Class: Fighter
Holy warriors in service to the gods. Vindicators train to fight the evils of the land. Armed with flaming swords of Divine Might striking fear in the hearts of the wicked. Vindicators can be mistaken for Paladins for their similar abilities, But vindicators do not swear an Oath but receive their power from the gods they fight for.
Righteous Smite
Starting at 3rd level, when you hit a creature with a melee weapon attack, you can inflict radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8. This damage increases by 2D8 at 7th level to a maximum of 4D8.
Justice Strike
Starting at 7th level when you hit a creature with a weapon attack as a bonus action you can make an additional weapon attack. You can use this bonus action if you first used your action surge feature
Spark of Hope
Starting at 10th level once per long rest you can touch one creature, that creature regains hit points equal to your Fighter level + Your constitution modifier.
Blade of Vindication
Starting at 15th Level as a bonus action one melee weapon you touch becomes magical if it isn't already. Bright Flames surround the weapon. When you make a melee weapon attack all damage dealt by this weapon can be Fire or Radiant Damage (Your Choice). Target creature also takes 3D8 Fire or Radiant damage depending on your choice. You can only use this feature once per long rest and cannot use it again until you finish a long rest
Avatar of Righteous Justice
Starting at 18th level your body is a vessel of Divine Justice. You gain resistance to all damage, You gain Advantage on saving throws, and can regain hit points equal to your constitution modifier at the start of your turn each round.
Previous Versions
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