Base Class: Bard
A Bard who has faith in Luck, a gambling addict who keeps pushing the limits, or someone who trusts in the universe and chance
Gamblers Luck
When you join the College of Gambling at 3rd level, you gain Gamblers Luck
Gamblers Luck
you have one “Luck Point” that you can spend on any roll of a d20 once per long rest. You can choose to spend this before you roll to gain advantage on the roll… OR… you can choose to re-roll the d20 after you see the result but before the DM says what happens. IF you choose to re-roll the d20… you must also roll on the wild magic surge table, twisting fate itself
Risky Insiration
Also at 3rd level, you gain Risky Inspiration
Risky Inspiration
When anyone uses a Bardic inspiration die of yours, you roll 2d6 and if the numbers match your ally triggers a wild magic surge.
•If the numbers are both 1s, Roll on the Wild Magic Surge Table (Bad Result)
•If the numbers match (2,3,4,5) Roll on the Wild Magic Surge Table (Neutral Result)
•If the numbers are both 6s, Roll on the Wild Magic Surge Table (Good Result)
Risky Spells
At 6th level, When you use a 3rd level spell slot or higher, roll 3d6 and if any dice match (like in Risky Inspiration) a wild magic surge is triggered.
Gamblers Surge
Once per long rest you can choose to trigger a wild magic surge alongside the casting of any spell, cantrip, or use of Bardic Inspiration (roll your 2d6 for the result).
Luck's Inspiration
Starting at 14th level, Your Inspiration becomes a little less Risky If the Matching Numbers you roll are 1, 2 or 3 then you roll on the Wild Magic Surge Table (Neutral Result Only) If the Matching Numbers you roll are 4, 5 or 6 then you roll on the Wild Magic Surge Table (Good Result Only) Additionally you get a second charge of “Gamblers Surge” to use twice per long rest