Barbarian
Base Class: Barbarian

Those who take this path create a bond with their weapons that others can't even hope to achieve. These bonds manifest in different forms for every warrior of the chain. Some manifest as Telekinetic abilities for reach beyond with their weapons, some manifest in the form of Fey spirits that take the forms of animals, and some are made of physical material. Those dedicated to the path serve as weapon masters in their respective communities, and pass down the teachings of the path to those willing to bond with their machines of death. 

Be Kratos and swing around two swords with chains like a raging badass. 

Improved throwing

Normally you only get options of simple weapons with the thrown property, this makes it so you can take any melee weapon with or without the thrown and throw it for a range of (15/30)

Chained weapons

After a Chained weapon is thrown the user can use a bonus action to return it to their hand. You can have as many chained weapons as your proficiency bonus at a time. 

Additionally, you can forgo an attack with a chained weapon to instead pull a creature 10ft towards you. Doing so returns your weapon to your hand as a part of the action. 

Longer Range

While you are Raging your Normal and Long ranges of Thrown weapons increased, being Multiplied by your Strength Modifier. 

Chain Prison

After making an attack with your Chained weapon, you can use a Bonus action to restrain the target of the attack. The restrained creature can attempt to free itself on its next turn, it must make an opposed Grapple check to free itself. 

Chained Weapon Mastery

While a Creature of Object is restrained by your Chain prison, you can use one attack action to slam it into the ground. Make opposed Athletics checks. If you roll higher this attack action deals bludgeoning damage equal to the weapons normal damage die as well as any additional damage the weapon would normally deal, and is knocked prone. If the target rolls higher they take half damage and are not knocked prone. 

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