Base Class: Wizard
A cackling shadow flies under the light of the full moon, leaving misfortune upon any of those that are unlucky enough to witness their visage. A hermit in an unknown cabin drains the blood of a bird into a large bottle, mixing it with powdered butterfly wings and the thorax of a black widow. A small building in the corner of a city owned by an esoteric and eccentric individual, selling odds and ends out of a cluttered shop that few even know of. Wizards among the Order of the Old Magic are typically unknown, or unwanted by the more official arcane students, seeing them as mad arcanists throwing caution to the wind, tampering with things they have no understanding of. Those in the Order know otherwise, they have tapped into the Old Magic of the earth, ancient spirits, and long forgotten curses.
Eldritch Study
2nd-level Order of the Old Magic feature
Your study of esoteric magics and the strange arcane has given you understanding and access to spells that most would consider... unnatural. You have access to the Warlock spell list, they count as Wizard spells and can be copied to your spell list for half the time and cost.
Wizard's Brew
2nd-level Order of the Old Magic feature
If you've got a new idea, or found an old one, you've got to be able to craft it. You gain proficiency with Alchemist's Supplies and Herbalism Kit. If you already have proficiency with one of these, you gain proficiency with a tool of your choice.
Will of the Wisp
6th-level Order of the Old Magic feature
You can summon ancient spirits to your side, but for a price. You can use a 3rd level spell slot and summon a will-o'-wisp that follows your commands, it disappears when it drops to 0 hitpoints or after 1 minute.
Dark Bargain
10th-level Order of the Old Magic feature
You've made your spells harder to resist, but you trade your ability to resist others. Creatures have disadvantage against the saving throws of your Warlock spells, but while that creature is under the effects of the spell, you have disadvantage on any spell based saving throws.
Master of the Mystic
14th-level Order of the Old Magic feature
You have an understanding of witchcraft that very few others do, giving you an insight to power most can't understand. You learn an extra 3 Warlock spells of your choice.
Previous Versions
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Posted Feb 24, 2021:D