Base Class: Fighter
Kirito-class characters have exceptional reaction time and gain special features to be able to defeat even the most powerful foes single-handedly. The legendary hero Kirito, or Jesus-kun, was a Dark Swordsman. You grow stronger for wielding only one sword, can fly intermittently, and gain the ability to deflect projectiles with your blade. At higher levels, you gain the special ability to temporarily use multiple swords to deal massive damage and eventually get the ability to overcome death itself.
The Dark Swordsman
A combination of experience and talent gives you incredible combat prowess. As long as you don't use a shield, you gain the following benefits:
Your AC is increased by 1.
When you wield a variable weapon in one hand, you may treat it as if you are using it with both hands. Also, you can use your dexterity modifier for attack and damage rolls for longswords.
Your movement speed increases by 5
Faerie Wings
Once per long rest, you grow dark wings from your back. For the next 30 seconds, you gain a fly speed of 40 feet.
Bullet Deflection
When you would be hit by a ranged attack that targets only you and you are holding a sword and no shield, you can use a reaction to deflect it with your sword. The damage is reduced by 4d10 plus your dexterity modifier. If the damage is reduced to 0, you can make a ranged attack against any target within 30 feet of you. On a hit, it deals 2d8 damage.
Dual Wielding
Once per short rest, you can enter a self-destructive rage in which you can attack extremely fast for one minute. For its duration, you gain the following benefits:
You can ignore the restriction on dual-wielding longswords. You can draw or stow weapons without spending an action.
Whenever you make a weapon attack with a sword held in one hand, you can make an attack with a sword held in the other hand. Every time you do so, you take 1d10 damage.
Strength Beyond Death
Once per long rest, when you die or drop to 0 hit points, you can choose to instead regain 1 hit point. For the next minute, you have advantage on attacks and take no damage from your Dual Wielding feature. You have immunity to all damage until your next turn.
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