Base Class: Sorcerer
You are not quite dead nor are you alive you are stuck between, you are not undead though most believe that you are.
Phantasmal nature
You are able to effect the world around you due to your ghostly power, be it from ominous whispers to windows and doors slamming open and close.
you know the thaumaturgy cantrip and can cast it as a free action. This does not count against the spells you know.
Spiritual flight
You are capable of supernatural flight however your spiritual power is not strong enough to lift you further than three feet off the ground, which sadly cant get you out of range of most people trying to kill an “abomination “.
you gain a flying speed equal to your normal speed, and you can hover. But no higher than 3 feet.
The cold grip of death
Your ghostly ability allows you to choose whether your fire is a freezing chill that sinks into the soul. You can also become resistant to the cold.
whenever you cast a spell that does fire damage you can instead choose it to deal cold damage. And by expending 2 sorcery points you can become resistant to cold damage for a minute.
The Wild Hunt
Your spiritual power is now strong enough to take true flight, not only that you now can fly faster than you could walk.
you are no longer bound to just 3 feet above the ground and your flight speed is double your walking speed.you still have your hover.
Angel of death
You are now an avatar of death and posses the quality of death it self.
you no longer age or need to eat, drink, breath. And if you expend 6 sorcerery points you can summon a number of specters equal to your charisma modifier (minimum of 1).
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