Base Class: Paladin
Sacred Oath: Oath of Freedom
The Oath of Freedom speaks to paladins who seek to cast of the chains holding themselves and other down, and use heavy weaponry while doing it.
(Optional) Freedom Delivery Units
Starting when you take this oath at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms. You have the experience to clean and perform light repairs to firearms such as misfires but not create new ammunition or craft firearms unless proficient with tinker's tools.
Additionally you can use your paladin spellcasting focus to repair firearms at the cost of 10 points of lay hands on as an action.
(This subclass implies firearm rules from the unofficial gunslinger subclass, please refer to it for any question on firearm choices and properties)
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Explosive Radiance. You can use your Channel Divinity to bleed red white and divine. As a bonus action you imbue one of your smites within the next minute with uncontainable divine energy. The first time you expend a spell slot to use divine smite all creatures within 5 feet of the target, excluding yourself, take half of the Smite's damage. This smite can be activated from a ranged weapon attack.
Inspiring Presence. You can use your Channel Divinity to imbue your words with divine power, inspiring the weak, rallying armies and telling fishing stories. When you make a charisma check, you can use your Channel Divinity to add a +10 to the roll. You can make this choice after you see the roll, but before the DM determines the outcome of the check.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Freedom Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Liberty
Starting at 7th level, your aura allows you to strip your allies of restraints of movement in combat. You and any allied creature is within 15 feet of you have advantage against checks and saves made against becoming restrained or grappled.
Additionally when you make a ranged weapon attack against a creature within this radius you may apply divine smite and/or improved divine smite to this attack. This radius extends to 30 feet at 18th level.
Right to Bear Arms
At 15th level your oath grants you extraordinary skill in combat and gain a choice of one of the following benefits. You can choose to change your benefit at the end of a long or short rest.
Divine Dexterity: You can reload firearms or repair guns using lay hands on as a bonus action.
Manifest Destiny: When hit by a melee attack you can use your reaction to make a shove and reduce the target's movement speed to 0 if the shove is successful.
Liberation Front: When making an attack at advantage you can forgo the advantage for that roll to make an additional weapon attack as a bonus action.
Screaming Eagle
At 20th level you can break free from the restrictive laws of physics. As an action you can transform yourself into a monument of freedom for 1 minute and gain the following benefits.
You gain a fly speed of 60 feet.
The radius of explosive radiance expands to 20 feet and you can choose a number of creatures up to your charisma mod that are immune to the damage.
As a reaction you can shout at in an attempt to disrupt a spell. If you see a creature within 60 feet casting a spell you can use your reaction to scream at the target forcing them to make a constitution saving throw or fail casting the spell and take 3d10 thunder damage.
Once you use this feature, you can’t use it again until the next dawn.
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Posted Jun 3, 2021This is one of the greatest homebrew subclasses I’ve ever seen.
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Posted Feb 25, 2021I may remake this sometime with more traditional firearm proficiency rules rather than grafting off parts of gunslinger for firearm proficiency and divine dexterity but for now I'd love to hear what all of y'all think of this subclass! Thanks