Base Class: Paladin
Those who pray to the god of gods: Mars the Lodestar may take up the mantle of Paladin and fight in his name. The Oath of The Lodestar focuses on assisting your allies and attempting to find your way and defending yourself with your faith in Mars. Though they may fight, Paladins who take the Oath of The Lodestar crave a peace lost to Archkrea for centuries. As such, before fighting, they will try to create a peaceful solution. If all else fails, they fight fiercely and with enough bravery for Alondite to admire.
Tenets
Understanding. Seek to both understand yourself and Mars. If you cannot understand yourself as a person then can you truly bring peace?
Prayer. Mars can only guide us so far without prayer to give him access into our realm. And thus pray to see a better future.
Balance. Know that peace comes at a cost and blood will be shed. Understanding and Prayer can only do so much to craft a future worthy of living in. You must come to accept that.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of The Lodestar Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of The Lodestar Spells
| Paladin Level | Spells |
|---|---|
| 3rd | sanctuary, floating disk |
| 5th | augury, Moonbeam |
| 9th | tiny hut, mass healing word |
| 13th | private sanctum, guardian of faith |
| 17th | legend lore, hallow |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Clairvoyant You can use your Channel Divinity to request guidance from Mars. For the next 30 minutes, you have a light blue trail leading you directly and through the most efficient path to where you most want to go. This is affected by Dungeon Puzzles and will give you the solution upon succeeding a DC 19 Wisdom Check. You cannot add any bonuses to this check. Otherwise the Trail will stop if blocked by a material surface.
Way of Peace You can use your Channel Divinity to use Mars' influence on 1d4 creatures. Any creature affected must make a Religion Saving Throw. Upon a failed Saving Throw, that creature will be unable to attack for 1d4 minute(s). This can be broken if the creature is attacked and survives the attack.
Aura of Polaris
Starting at 7th level, you radiate the presence of Mars. Allies within 10 feet of you gain a +2 to hit and +1 to their damage while you are conscious and enemies get -2 to hit and -1 to their damage while you are conscious. At 18th level, the Aura's range increases to 30 feet.
North Prayer
Starting at 15th level, you can recite a prayer to Mars to add +5 to your next roll once per long rest.
Mars' Blessing
Upon reaching level 20, during combat you can channel the power of Mars the Lodestar as an action, causing the outline Light Blue Armour to don itself to you. Accompanying the Armour is a Light Blue outline of a variation of your current weapon(s). If you are using a Shield, the outline of a Light Blue Shield surrounds it. The Armour lays on top of your current Armour and can be touched, seen and felt by anyone. You gain the following benefits for 1 minutes. This feature cannot be dispelled. You can only use this feature once per Long Rest
- You gain +5 to your Armor Class
- You gain advantage on Wisdom and Charisma saving throws
- You gain +5 to hit with Simple and Martial weapons.
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