Base Class: Barbarian
The Path of the Unchained Mind uses psionic energy to augment and modify the physical form. Followers of this path are sometimes known as Immortals. They use psionic energy to modify their bodies, strengthening them against attacks and turning themselves into living weapons fueled by a rampaging force. Their name is well earned, for they are difficult to chain and control.
Their alignment frequently depends on the approach to their powers they have taken, an Unchained Mind who emphasizes control and restraint, keeping their emotions from running wild and their powers from running rampant will most often be lawful, following strict personal codes. On the other hand, an Unchained Mind who lets their power run rampant will almost always be chaotic in nature, acting on impulse... with great emphasis.
Unshackled Tantrum
Starting when you choose this path at 3rd level, you can channel fury from your deepest emotions. While you’re raging, you gain a d4 rampage die. Once per turn during your turn when making a damage roll, you can add this rampage die to the damage roll. If you dealt damage during your last turn, your rampage die becomes a d6, increasing with each subsequent turn you deal damage by one step, up to a d12; if you did not deal damage during your last turn, it becomes a d4 once more. If you maintain a continuous d12 rampage die for more than one minute, you gain a level of exhaustion.
While your rampage die is 8 or higher you have resistance to psychic damage.
Psionic Power
Starting at 3rd level, you harbor a wellspring of psionic energy within the deep emotions building within you. This energy is represented by your Psionic Energy dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers you have, which are detailed below.
Some of your powers expend the Psionic Energy die they use, as specified in a power’s description, and you can’t use a power if it requires you to use a die when your dice are all expended. You regain all your expended Psionic Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can’t do so again until you finish a short or long rest.
When you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The powers below use your Psionic Energy dice.
Overwhelming Power
you gain the ability to cast thaumaturgy with your psionic powers as a bonus action, this can be used while raging. When you cast in this way, you have an additional options:
- You cause up to 10 pounds of loose objects within 10 feet of you to start floating for 1 minute.
- You can force all targets within 5 feet to make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Constitution modifier, or be pushed by 5 feet away from you. Once you take this bonus action, you can’t do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.
Telekinetic Smash
As an action while you are raging you smash a target creature you can see or object within 60ft of you with your mental power. The target must succeed on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Constitution modifier, and be knocked 5 feet in a direction of your choosing or knocked prone. you can expend one or more Psionic Energy die(up to your proficiency bonus), rolling it and dealing bludgeoning damage to the target equal to the number rolled plus your {{scalevalue:rage}} damage.
The distance you can move a target increases to 10ft at 10th level and 20ft by 14th level
Empowered Rampage
Starting at 6th level, your anger boils just beneath the surface you mastered two new ways to utilize your anger.
Short Temper
When you roll initiative, you can instantly increase your rampage die by one step (from a d4 to a d6, for example). Additionally, if you take damage while your rampage die is a d6 or lower, your rampage die increases by one step.
Reflective Suffering
When a creature deals damage to you, you can spend expend 1 or more Psychic Energy Die to share the pain you experienced back at them, rolling the dice and dealing psychic damage per the number rolled. The damage this deals cannot exceed the damage taken from the attack.
Tower of Iron Will
Starting at 10th level, the strength of your rampaging mind is a bastion of pure will, such that others' attempts to control you or your allies are futile. while your rampage die is a d8 or more after you or another creature you can see within 30 feet of you fails a saving throw, you can use your reaction to expend and roll your Psionic Energy die and add the number rolled to the saving throw, potentially causing it to succeed.
Unstoppable Force
Beginning at 14th level, your body is a wellspring of raw psionic power, empowering your mental defenses.
While your rampage die is 8 or higher you have advantage on Intelligence, Wisdom and Charisma saving throws.
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