Base Class: Monk
Monks of the Way of the Midnight Light are a shining beacon of radiance in the darkest of nights. They strive to purge all evil from the world. Wielding the power of the moon and stars, they hunt and reveal what lurks in the shadows. Evil shall not find respite in the darkness for there will be no darkness left. Evil cannot hide from the blinding radiance that is a monk of the Way of the Midnight Light.
Stances of the Crecent Moon
Starting when you choose this tradition at 3rd level, you learn two stances. Stances last until the start of your next turn or until you enter another stance.
Waxing Moon Stance - When you use your Flurry of Blows, you can enter this stance. While in this stance you gain a bonus to your damage rolls equal to your Wisdom modifier (minimum of 1). This bonus damage is radiant damage.
Waning Moon Stance - When you use your Patient Defence, you can enter this stance. While in this stance whenever a creature within 5 feet of you misses you with an attack, you can use your reaction to deal radiant damage to that creature equal to your monk level. If the creature is undead, this damage increases to twice your monk level.
In addition, you learn the light cantrip. For you, its radius of bright and dim light is doubled and you can cast it as a bonus action. Wisdom is your spellcasting ability for it.
Armour of the Full Moon
At 6th level, you can use your bonus action to spend 1 ki point and don armour forged from pure moonlight. Upon doing so, you gain temporary hit points equal to 10 + your Wisdom Modifier. You can increase the temporary hit points you gain by spending ki points. You gain 5 additional temporary hit points for each ki point you spend, to a maximum of 3.
While you have these hit points you are resistant to radiant and necrotic damage and you shed dim light in a 5-foot radius, this radius increase by 5-foot for each additional ki point you spent.
Blinding Radiance
Beginning at 11th level, when a creature within 5 feet of you hits you with an attack, you can spend 1 ki point to erupt in a blinding light, the creature must make a Constitution saving throw or become blinded until the end of your next turn. If the creature is undead it has disadvantage on its saving throw.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Light of the Universe
At 17th level, you can summon the power of a star. As an action, you magically summon a fragment of a star at a point you choose within 120 feet, where it erupts in a fiery explosion of intense light in a 30-foot radius sphere.
Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 10d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn’t blinded. Undead have disadvantage on this saving throw.
A creature blinded by this light makes another Constitution saving throw at the end of its turns. On a successful save, it is no longer blinded.
The star fragment slowly diminishes over the next minute, it sheds bright light in a 60-foot radius and sheds dim light for an additional 60 feet. This light is sunlight and dispels any magical darkness in its area.
Once you use this feature, you must finish a long rest before you can use it again.







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