Fighter
Base Class: Fighter

As a potato guardian, you have mastered the sacred arts of the baked, the boiled and the cooked potato. Those who have this subclass can use and harness extraordinary powers of the holy and nutritious  entity which is the potato.

As you all know, the potato's greatness and power is beyond imagination, with countless tales of glory across the land. The lives that it saved, the regions that it protected, and the monsters that it has killed, you cannot face a potato in the eye without a fork.

Potato Launcher

Upon choosing this archetype at 3rd level, you gain the ability to throw potatoes so hard that they can deal lethal damage. As an action you can throw a potato (of any kind) at a range of 90 feet. If the potato would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the potato strikes the target and stops moving. When the potato strikes something, what it strikes takes a number of d8s of bludgeoning damage equal to your proficiency bonus.

You can use this ability once per short or long rest.

At level 5, 7, 10, 12,15, 17 and 20, you can use this ability once more than before. By eg: at Lv 5 you can use this ability 2 times, at Lv 7,you can use it 3 times, ect.

Here comes the Potato

Beginning when you choose this archetype at 3rd level, you can make a potato magically appear in a 10 foot radius

You also gain proficiency in the cook utensils.

Summon Potato Shell

Starting at 7th level, you can summon a crisp, hardened potato shell onto anywhere 30 feet from you.

The shell protects you from any attack or damage. To get to you, ennemie must first penetrate through the impenetrable dome of food. Holy food. The potato shell is 5 feet high and 5 feet wide, covering the creature that is in the same square as it. The potato has an AC of 14 and HP of 15. The creature inside the shell cannot move nor attack. It can only use actions that don't require space.

You can only use this ability once per long rest

Advanced Potato Laucher

At 10th level, you are know more adept, more talented and more experienced in the art of the potato launch. Thus, you are now able to summon a multitude of different and unique potatoes to launch (you can summon them using your here come the potato ability). 

To summon different types of potatoes, you must spend points. You have a pool of potato points that you use to have specialised potatoes. In your pool,you have a number of potato points equal to your fighter level. Your pool replenishes once you take a short or long rest.

 

Mashed Potato

Cost: 2 Potato Points

Once the potato has gotten on impact, it does not deal any damage, but instead bursts into a thick, sticky gew of potato in a 5 feet sphere. Any creature that is large or smaller in the area has it's movement reduced to 0, and cannot be moved, unless it makes a Strength saving throw with a DC equal to your fighter level plus half your proficiency bonus.

 

Potato Fries

Cost: 3 Potato Points

Once thrown, the potato divides itself into dozens ove sharp and deadly fries. They land like range, and hit an area of 15 feet square. Any creature in that area must make a Dexterity saving throw with a DC equal to your fighter level plus half your proficiency bonus. The target takes 2d6 piercing damage on a failed save, and only half as much on a success.

 

Sweet Potato

Cost: 3 Potato Points

It resembles a normal potato, but upon impact, it does not deal any damage. Instead, the target must make a Charisma saving throw with a DC equal to your fighter level plus half  your proficiency bonus. On a failed save, the target is know charmed for 1 minute.

 

Boiled Potato

Cost: 5 Potato Points

Upon impact, instead of dealing the normal bludgeoning damage, it deals fire damage instead. Plus, it adds an extra 1d8 to the attack.

 

Frozen Potato

Cost: 5 Potato Points

Upon impact, instead of dealing the normal bludgeoning damage, it deals frost damage instead. Plus, it adds an extra 1d8 to the attack.

 

Giant Potato

Cost: 10 Potato Points

Instead of a small potato, it is a huge potato. The potato's size is small. It deal an extra 2d8 to the damage, plus, if the target is large or smaller, it must make a Strength saving throw with a DC equal to you fighter level plus half your proficiency bonus. On a failed save, the target is knocked prone.

 

Voltato

Cost: 15 Potato Points

The potato is bursting with flames. Upon impact, the potato explodes in a potatoey fire. Each creature in a 15-foot-radius sphere must make a Dexterity saving throw with a DC equal to your fighter level plus half your proficiency bonus. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.

Guardian of the Potato

Once at 15th level, you have the power of modeling potatoes into weapons. Once summoned, you can use your action to model the potato into any melee one-handed weapon. Or, you can choose to model it into a shield. The statistics are the same for an actua weapon.

You can use this ability once per short or long rest.

You gain one more use of this ability per short or long rest at level 17 and 20.

Summon Potato Defender

Starting at 18th level, you gain the ability to give life to a potato. Once a potato has been summoned, you can use your action to give life to it.  The potato will enlarge to the size of small, and it will grow arms and legs. It will be armed with a Spear and a shield. This is it's stats. https://www.dndbeyond.com/monsters/1707647-potato-defender

It always has to stay at least 30 feet from you, and can only understand what you say. You can give it commands as well as you please. After an hour, the defender will disappear.

You can only use this ability once per short or long rest.

 

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