Monk
Base Class: Monk

As a monk you rely on your agility and dexterity to defeat your foes, but you are able to out speed them on all fronts. Your training in extreme agility and quick movements makes you a formidable opponent and grants you inhuman speed. 

Swift Hand Technique

Starting when you choose this tradition at 3rd level your training in swift movements and martial arts allows you to strike and then slink away. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet for the round.

 

 

Enter Airstream

Starting at 6th level you are able to enter an unnatural focus, entering your body into an airstream. As a bonus action you can double your movement speed for that round. You can do this a number of times equal to your dexterity modifier.

Wavering Image

At 11th level you are moving so quickly that you confuse your enemies. Their blows hitting the images you leave behind. As an action you can spend 3 ki points and gain the effects of a mirror mage spell.

Impossible Speed

At 17th level you no longer provoke opportunity attacks when moving in or out of an enemies range. 

You also are able to vibrate your atoms so quickly, that for short bursts you are able to walk through solid matter. You can move half your speed  through matter, including enemy spaces, walls, floorboards, etc. If you end your turn in matter you take 3d10 force damage and are shunted to the closest unoccupied space.

Comments

Posts Quoted:
Reply
Clear All Quotes