Base Class: Barbarian
Those barbarians who choose the Path of the Wyrmblood undergo a ritual where the blood of a dragon is imbibed, granting them the strength of ancient wyrms. Their fury becomes a catalyst for their draconic transformations and abilities. Through fire and smoke, fury and blood, the Path of the Wyrmblood offers Barbarians an avenue to utilize their own form of blood magic.
Dragon's Blood
The black, blue, green, red, and white dragons represent the evil side of dragonkind. Aggressive, gluttonous, and vain, chromatic dragons are dark sages and powerful tyrants feared by all creatures — including each other.
The brass, bronze, copper, gold and silver dragons seek to preserve and protect, viewing themselves as one powerful race among the many races that have a place in the world.
After consuming the dragon's blood, your form physically changes to reflect the menacing visage of the wyrm. When you rage, you may grow horns or other bony protrusions, or a tail, or a forked tongue, or reptilian eyes, or any combination of these features.
Whichever type of dragon's blood you imbibe, you learn how to speak Draconic.
Black Dragon
The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples. These dragons loathe seeing the weak prosper and revel in the collapse of humanoid kingdoms. They make their homes in fetid swamps and crumbling ruins where kingdoms once stood.
The damage type associated with Black Dragons is acid.
Blue Dragon
Vain and territorial, blue dragons soar through the skies over deserts, preying on caravans and plundering herds and settlements in the verdant lands beyond the desert’s reach. These dragons can also be found in dry steppes, searing badlands, and rocky coasts. They guard their territories against all potential competitors, especially brass dragons.
The damage type associated with Blue Dragons is lightning.
Brass Dragon
The most gregarious of the true dragons, brass dragons crave conversation, sunlight, and hot, dry climates.
The damage type associated with Brass Dragons is fire.
Bronze Dragon
Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly animals to observe other creatures of interest. They are also fascinated by warfare and eagerly join armies fighting for a just cause.
The damage type associated with Bronze Dragons is lightning.
Copper Dragon
Copper dragons are incorrigible pranksters, joke tellers, and riddlers that live in hills and rocky uplands. Despite their gregarious and even-tempered natures, they possess a covetous, miserly streak, and can become dangerous when their hoards are threatened.
The damage type associated with Copper Dragons is acid.
Gold Dragon
The most powerful and majestic of the metallic dragons, gold dragons are dedicated foes of evil.
The damage type associated with Gold Dragons is fire.
Green Dragon
The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. Nasty tempered and thoroughly evil, they take special pleasure in subverting and corrupting the good-hearted. In the ancient forests they roam, green dragons demonstrate an aggression that is often less about territory than it is about gaining power and wealth with as little effort as possible.
The damage type associated with Green Dragons is poison.
Red Dragon
The most covetous of the true dragons, red dragons tirelessly seek to increase their treasure hoards. They are exceptionally vain, even for dragons, and their conceit is reflected in their proud bearing and their disdain for other creatures.
The damage type associated with Red Dragons is fire.
Silver Dragon
The friendliest and most social of the metallic dragons, silver dragons cheerfully assist good creatures in need.
The damage type associated with Silver Dragons is cold.
White Dragon
The smallest, least intelligent, and most animalistic of the chromatic dragons, white dragons dwell in frigid climes, favoring arctic areas or icy mountains. They are vicious, cruel reptiles driven by hunger and greed.
The damage type associated with White Dragons is cold.
Wyrmscale
At 3rd level, your fury manifests itself physically as the dragon's blood affects your physiology, covering your body in chromatic or metallic scales. When you enter a rage and aren’t wearing armor, your AC equals 13 + your Dexterity modifier + your Constitution modifier.
Additionally, whenever you are struck with a melee attack, the attacker takes 1d4 (acid, cold, fire, lightning, or poison) depending on your dragon type.
Wyrm's Breath
Dragons are fierce-some creatures whose innate power fuels their dreaded breath weapons - and now you wield the power of the Wyrm's Breath
Black Dragon
At 6th level, the black dragon's blood coursing through your veins grants you the Wyrm's Breath and every breath you take is flecked with acid. While raging, as an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC (10 + your Constitution modifier) Dexterity saving throw, taking 4d6 acid damage on a failed save, or half as much damage on a successful one.
You may use this ability twice per long rest at 6th level and gain an additional use at 12th level and 18th level.
Blue Dragon
At 6th level, the blue dragon's blood coursing through your veins grants you Wyrm's Breath and every breath you take is flecked with sparks. While you are raging, as an action, you can exhale lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC (10 + your Constitution modifier) Dexterity saving throw, taking 4d6 lightning damage on a failed save, or half as much damage on a successful one.
You may use this ability twice per long rest at 6th level and gain an additional use at 12th level and 18th level.
Brass Dragon
At 6th level, the brass dragon's blood coursing through your veins grants you Wyrm's Breath and every breath you take is flecked with flame. While you are raging, as an action, you can exhale fire in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC (10 + your Constitution modifier) Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one.
You may use this ability twice per long rest at 6th level and gain an additional use at 12th level and 18th level.
Bronze Dragon
At 6th level, the bronze dragon's blood coursing through your veins grants you Wyrm's Breath and every breath you take is flecked with electricity. While you are raging, as an action, you can exhale lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC (10 + your Constitution modifier) Dexterity saving throw, taking 4d6 lightning damage on a failed save, or half as much damage on a successful one.
You may use this ability twice per long rest at 6th level and gain an additional use at 12th level and 18th level.
Copper Dragon
At 6th level, the copper dragon's blood coursing through your veins grants you Wyrm's Breath and every breath you take is flecked with acid. While you are raging, as an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC (10 + your Constitution modifier) Dexterity saving throw, taking 4d6 acid damage on a failed save, or half as much damage on a successful one.
You may use this ability twice per long rest at 6th level and gain an additional use at 12th level and 18th level.
Gold Dragon
At 6th level, the gold dragon's blood coursing through your veins grants you Wyrm's Breath and every breath you take is flecked with flame. While you are raging, as an action, you can exhale fire in a 15-foot cone. Each creature in that area must make a DC (10 + your Constitution modifier) Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one.
You may use this ability twice per long rest at 6th level and gain an additional use at 12th level and 18th level.
Green Dragon
At 6th level, the green dragon's blood coursing through your veins grants you Wyrm's Breath and every breath you take is flecked with poison. While you are raging, as an action, you can exhale poisonous gas in a 15-foot cone. Each creature in that area must make a DC (10 + your Constitution modifier) Constitution saving throw, taking 4d6 poison damage on a failed save, or half as much damage on a successful one.
You may use this ability twice per long rest at 6th level and gain an additional use at 12th level and 18th level.
Red Dragon
At 6th level, the red dragon's blood coursing through your veins grants you Wyrm's Breath and every breath you take is flecked with flame. While you are raging, as an action, you can exhale fire in a 15-foot cone. Each creature in that area must make a DC (10 + your Constitution modifier) Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one.
You may use this ability twice per long rest at 6th level and gain an additional use at 12th level and 18th level.
Silver Dragon
At 6th level, the silver dragon's blood coursing through your veins grants you Wyrm's Breath and every breath you take is flecked with frost. While you are raging, as an action, you can exhale an icy blast in a 15-foot cone. Each creature in that area must make a DC (10 + your Constitution modifier) Constitution saving throw, taking 4d6 cold damage on a failed save, or half as much damage on a successful one.
You may use this ability twice per long rest at 6th level and gain an additional use at 12th level and 18th level.
White Dragon
At 6th level, the white dragon's blood coursing through your veins grants you Wyrm's Breath and every breath you take is flecked with ice. While you are raging, as an action, you can exhale an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC (10 + your Constitution modifier) Constitution saving throw, taking 4d6 cold damage on a failed save, or half as much damage on a successful one.
You may use this ability twice per long rest at 6th level and gain an additional use at 12th level and 18th level.
Flight of Dragons
At 10th level, you gain the ability to sprout a pair of dragon wings from your back when you enter a rage, gaining a flying speed equal to your current speed. They last until you dismiss them as a bonus action on your turn or when your rage ends.
You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Draconic Fury
When you enter a rage, you can choose to embrace Draconic Fury to gain [sense]Blindsight[sense] (15 ft.) and an additional ability based on your dragon type.
You may use Draconic Fury once per long rest.
Black Dragon
As a black dragon, you gain Intimidating Presence during Draconic Fury. Each creature of your choice that is within 30 feet of you and aware of it must succeed on a DC (10 + Constitution bonus) Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours.
Blue Dragon
As a blue dragon, you gain Intimidating Presence during Draconic Fury. Each creature of your choice that is within 30 feet of you and aware of it must succeed on a DC (10 + Constitution bonus) Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours.
Brass Dragon
As a brass dragon, you gain Sleep Breath during Draconic Fury. As an action, you may expend a use of your Wyrm's Breath to exhale sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC (10 + Constitution bonus) Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Bronze Dragon
As a bronze dragon, you gain Repulsion Breath during Draconic Fury. As an action, you exhale repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC (10 + Constitution bonus) Strength saving throw. On a failed save, the creature is pushed 40 feet away from you.
Copper Dragon
As a copper dragon, you gain Slowing Breath during Draconic Fury. As an action, you may expend a use of your Wyrm's Breath to exhale gas in a 30-foot cone. Each creature in that area must succeed on a DC (10 + Constitution bonus) Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Gold Dragon
As a gold dragon, you gain Weakening Breath during Draconic Fury. As an action, you may expend a use of your Wyrm's Breath to exhale gas in a 30-foot cone. Each creature in that area must succeed on a DC (10 + Constitution bonus) Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Green Dragon
As a green dragon, you gain Intimidating Presence during Draconic Fury. Each creature of your choice that is within 30 feet of you and aware of it must succeed on a DC (10 + Constitution bonus) Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours.
Red Dragon
As a red dragon, you gain Intimidating Presence during Draconic Fury. Each creature of your choice that is within 30 feet of you and aware of it must succeed on a DC (10 + Constitution bonus) Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours.
Silver Dragon
As a silver dragon, you gain Paralyzing Breath during Draconic Fury. As an action, you may expend a use of your Wyrm's Breath to exhale paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC (10 + Constitution bonus) Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
White Dragon
As a white dragon, you gain Intimidating Presence during Draconic Fury. Each creature of your choice that is within 30 feet of you and aware of it must succeed on a DC (10 + Constitution bonus) Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours.
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