Fighter
Base Class: Fighter

The Quick draw is a fighter that uses their reaction times and knowledge of the new technology of fire arms to dominate the battle flied. A Quick accuracy and reactions are unparalleled, its with these skills that a Quick Draw use to always land the killing blow.

 

Fire Arm Proficiency (optional)

If your setting contains fire arms the quick draw is proficiency with them.

 

Dead Eye

Starting at 3rd level, you gain the ability wait for a the perfect shot and hit with deadly precision. You Chose one creature you can see and hold your action to attack, while you wait your movement is hafted and you can't take actions or the ability ends however you can still make bonus actions . When your designated target attacks or casts a spell you take your attack action to attack before the target takes their action and all attacks made with said action are critical and additionally your movement speed is doubled for the rest of the round.

 

Hasted Hands

 Starting at 7th level, because of your training in quick movements you can use a bonus action to add an additional attack when you make you next attack, you can use this feature an equal amount of times to your dexterity modifier. You regain all expended uses when you finish a long rest.

 

Shot Through The Heart

Starting at 10th level, when you land a critical hit you hit one of the targets vital organs. At the start of the creatures turn it takes 1d4 blead damage and at the end of it's turn it can make a construction saving throw with the a DC of 8+Proficiency+wisdom modifier to stop the bleeding. This affect can stack but all bleads are lost when the creature makes it construction save.

 

Devils Site

Starting at 15 level, your eyes become that of a devils, you gain true site with a range of 15 feet and darkvision with a range of 120 feet.

 

All Seeing Eyes

Starting at 18th level, your eyes have become the most powerful tools at your disposal making you a terrifyingly proficient killing machine. You gain prophecy in perception or investigation if you already have proficiency in these skills you gain expertise. Additionally as a bonus action you can add you perception or investigation modifier to the damage roll, you can use this ability an equal number of time as your wisdom modifier. 

Previous Versions

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2/26/2021 4:20:48 PM
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