Base Class: Sorcerer
Your magic springs from a mystical link between your soul and the magic of elemental earth. You might trace a distant ancestor to the Plane of Earth, or your family might have earned a mighty boon in return for a service to the dao lords. Whatever your past, the magic of elemental earth is yours to command.
Your link to earth magic grants you extraordinary resilience, and Geomancers have a natural affinity for combat. A stone hammer feels like a natural extension of your body, and you have a knack for wielding weapons and magic in unison. In combat, your place is amid the fray. You rely on your elemental nature to shield you from harm and control of earth to overwhelm your foes.
Proficiencies
At First Level, you gain proficiency with simple and martial weapons. In addition, you gain the Mold Earth cantrip, it doesn't count against the number of cantrips you can know.
Earthen Armour
At 1st level, you can manipulate the earth to surround your body giving you a +2 to your unarmoured AC. In addition, as a reaction you can move the earth protecting you onto a willing creature a number of times equal to your Charisma modifier, you can use this feature after you’ve seen the result of the roll. All uses of this feature reset after a long rest. In addition, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Geode Maelstrom
At 6 level ability when you cast a spell that deals geo damage an eruption of stone explodes from beneath you and any number of creatures within 5 feet of you must make a strength save equal to 8 + your charisma modifier + your proficiency modifier on a failure they get pushed back 5 feet and take damage equal to half of your sorcerer level rounded down.
Raise Earth
At 6 level you can as a bonus action make a 5ft/5ft piece of earth float for up to 2 hours it gives you a flying speed equal to your current speed and it can carry up to 500 pounds in weight and if it exceeds that it floats down to the ground at a pace of 5ft per second. Once you use this feature you can’t use it again until you take a long rest or you spend 2 sorcery points to activate this ability.
Earth's Fury
At 14th level as an action you can change an area within a range of no larger than a 40ft cube into difficult terrain this lasts for up to 10 minutes unless you dismiss it. When you create this terrain you can designate any number of creatures that it doesn’t affect. Whenever a creature enters or leaves the terrain you can use your reaction to take an attack of opportunity against regardless of where you are. Once you use this feature you can’t use it again until you finish a long rest unless you use 5 sorcery points to activate it again.
Stone Soul
At 18 level, any spell you create ignores resistance to geo damage and treats immunity to geo damage as resistance. In addition, when you are hit by a melee attack, you can use your reaction to deal geo damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.
Previous Versions
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Coming Soon
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