Monk
Base Class: Monk

All monks dedicate themselves to development of mind and soul, not only the body. But the mortal life is short, whatever age one might achieve. Even immortals struggle with achieving true clarity of mind and purification of soul. Most of them do not focus on attaining such things, and their innate natures stand in the way of becoming truly at peace with death, which is one of the hardest lessons to learn. Yet, there are some of both mortals and immortals, who attain this legendary status. Such individuals are things of myths. Sages, mentors, and heroes, they often wander the world, incredibly hard to find, yet always there when their presence is required.

There are monks who completely focus themselves to attaining enlightenment, they often enter seclusion that sometimes list a century or even more. They isolate themselves in deep caverns, atop the highest mountains, or deep into the deserts and jungles. They meditate for long periods of time, and train their mind, body, and soul to perfection. Exposing themselves to the harshest elements, long periods of fasting, and incredible challenges that would lay waste to ordinary individuals. However, all these tribulations hone their abilities to perfection.

Pressure Point Strike

From 3rd level onward, after you hit a creature with an attack using your unarmed strike or a monk weapon, you can choose for the attack to not deal damage and force it to succeed on a Constitution saving throw against you Ki save DC or suffer one of the effects of your choice from the following options for 1 minute:

  • It is blinded, deafened, or restrained. At 11th level, you can also choose to inflict a single level of exhaustion.
  • It has all of its speeds halved or cannot make opportunity attacks.
  • Each round, first creatures it forces to make a saving throw have advantage on the save.
  • Choose an ability. Each round, It has disadvantage on a first saving throw it makes related to that ability.
  • Apply a number of Pressure Points equal to half your proficiency bonus(rounded down), if the creature has any Pressure Points, you can instead remove all of them to roll a number of Martial Arts die rolls equal to the number Pressure Points removed. The creature loses hit points equal to the total.

The creature can repeat the save at the end of it's turn, ending one of the effects of its choice upon itself(it can remove only a single level of exhaustion upon itself at a time). The creature can also use its action to repeat the save.
However, you cannot use the same option on a single creature more than once a turn. Additionally, you cannot use this feature on Constructs and Undead.

Path to Enlightment

Beginning at 3rd level, your dedication to study and enlightenment has enabled you to delve deeper into the secrets of the world and obtain revelations about its nature. Choose two skills based on Intelligence or Wisdom to which you don't already add twice your proficiency bonus. If you don't have proficiency in the chosen skill, you become proficient in it. Otherwise, you add twice your proficiency bonus to skill checks related to that skill.
At every subsequent level you gain a subclass feature, you can choose to obtain a revelation related to one additional Intelligence, Wisdom, or Charisma based skills to which you don't add twice your proficiency bonus, gaining the above described benefits.

Empowered Ki

At 6th level, you have advanced in your attainment of enlightenment, and your ability to utilize ki has heightened.

  • When you use your Step of the Wind feature, you gain a flying speed equal to your walking speed until the start of your next turn. You can also hover during this time.
  • When you use your Patient Defense feature, you reduce any damage you would take by an amount equal to your proficiency bonus, and deal the same amount of damage to the any creature that attempted to inflict the damage to you, provided it's within 5 feet of you.
  • When you use your Flurry of Blows feature, you can choose to make three attacks instead of two, but you must use your Pressure Point Strikes with each of the attacks.

Pressure Point Relief

Upon reaching 6th level, your mastery of pressure points within a body enables you to mend afflictions.
As an action, you can touch a creature and choose end one of the effects that you could inflict with your Pressure Points Strikes feature. Alternatively, you can choose to remove a disease the creature is afflicted by.

Unity of Body and Mind

From 11th level, your meditations have hardened your body, and your impregnable will reinforces it.
Whenever you are targeted by an attack or forced to make a saving throw,  you can use your reaction to expend a Ki point to gain a bonus to AC or saving throw equal to your Wisdom modifier until the end of current turn.

Pinpoint Precision

At 17th level, you unleash your fury with immense and awe-inspiring power. When you use your Pressure Point Strike feature, you can choose two effects instead of one of the effects to inflict on a creature.
Additionally, the limitation regarding the use of only one option per turn on a single creature is lifted. However, you cannot pick the same option twice for a single attack, unless its applying Pressure Points.

Previous Versions

Name Date Modified Views Adds Version Actions
1/15/2021 12:44:20 PM
7
1
--
Coming Soon
2/27/2021 9:02:36 AM
7
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes