Base Class: Rogue
The ever-shifting mist of the ethereal realm has touched your very being, and now the very power that permeates the universe lingers around you and through hard work and understanding, you will control it, and use it to the best of your abilities.
Standing at the dark corner of the room Alura watched as the glances of all the guards slide off her form, even though she was standing above the body of a man she just killed, the mists that permeates her called to be used, and as more gourds entered the room one noticed her and with that, she smiled and vanished from sight, but searing her form into the eyes of the gourd captain that saw her.
coldwin waited for the right opportunity, one more man to contact and he will strike, strands of mist visible only to coldwin formed from the back of all three men and with a little flourish he connected them all together, the money on the table glinted gold to him and the mist called to be used, and as the fourth man joined the table he joined all four mist strands and shot his bolt at the fourth man, and with a loud snap all the man slumped to the floor.
Ethereal Presence
touched by the ethereal mist people seem to lose track of you as their eyes slide over you. while standing in dim light or darkness so long as you don't move or do any action you have passive stealth equal to 10 + stealth skill modifier.
additionally while rolling stealth on a d20 you cannot roll under 8, and You can try to hide when you are lightly obscured from the creature from which you are hiding.
Ethereal back stab
you gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are attacking it from behind., and you don’t have a disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
Ethereal jump
You gain a pool of mist equal to your proficiency bonus x 20 each point is equal to 5 feet, you can use a bonus action to teleport up to twice your movement speed in any direction, or an action to teleport more than that up to an amount equal to your remaining mist pool. each time you use this ability it takes part of the mist pool equal to the number of feet travelled. the pool replenishes after a long rest.
Additionally, you may teleport one more creature with you as long as the creature is not larger than you and is an allied creature, but doing so takes twice as much from the mist pool.
If you would arrive in a place already occupied by an object or a creature, you and any creature travelling with you each take 4d6 force damage, and the mist fails to teleport you.
Etherial snap
At 13th level, you can now see into the ethereal realm up to 60 feet, and you may use half of your mist pool to cast Etherealness, once you cast it this way you cannot do so until you finished a long rest.
Etherial cabal
At 17th level, as a bonus action choose a number of creatures up to half your proficiency bonus. on your turn, all of the creatures except the one you attack must make a wisdom saving throw equal to 8 + proficiency bonus + Dexterity modifier or take the same amount of damage as the creature you attacked, or half as much on a success. this ability work only on the first attack that hits after tethering the creatures. to tether a creature you must use mist from your mist pool equal to the distance from the first creature to each other creature.
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