Warlock
Base Class: Warlock

Your patron is a powerful being who shrugs at the notion of death. You have bound yourself to a Phoenix, Ouroboros, Lich King or other everlasting entity who has uncovered the secrets of longevity. Your pact with this being permits you ancients magic’s that bolster life and aid in resisting death.

Expanded Spell List

The Undying lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Undying Expanded Spells
Spell Level Spells
1st Bless, Shield of Faith
2nd Spiritual Weapon, Warding Bond
3rd Protection from Energy, Revivify
4th Guardian of Faith, Death Ward
5th Raise Dead, Antilife Shell

Restless Eternal

At first level you learn the Spare the Dying cantrip, which counts as a warlock cantrip. For you, it has a range of 30 feet, and you can cast it as a bonus action. You are proficient in medium armour.

Starting at 1st level, you gain the ability to shrug off some diseases, you have advantage on saving throws against being poisoned, petrified or unconscious and you can hold your breath indefinitely.

Defy Death

Starting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. You can regain hit points equal to 1d8 + your Charisma modifier (minimum of 1 hit point) when you succeed on a death saving throw or when you stabilize a creature with Spare the Dying.

Undying Nature

Beginning at 10th level your body is bolstered with the eternal magics of your patron. An invisible barrier of undying energy cloaks your body. You have resistance to necrotic, poison and cold damage and your AC is increased by your constitution modifier.

In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.

Inexhaustible Life

When you reach 14th level your life-force is unyielding and your undying nature extends beyond your mortal coil. You and any ally within 60 ft cannot have their max hit points reduced.

Additionally on each of your turns as a bonus action you can recover temporary hit points equal 1d8+ your Warlock level. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

 

 

 

Comments

Posts Quoted:
Reply
Clear All Quotes