Artificer
Base Class: Artificer

Knowledge of the world is limited, there is only so much you can learn on the prime material realm without having to delve into the depths of insanity of repetativr knowledge. And thus, many artificers of the world seek answers from beings of the lower planes, they seek knowledge of infernal beasts: devils of Baator, the demons of the Abyss, and the yogoloths of Gehenna, and the knowledge they gain is deadly. These artificers lost something about them, no longer are they hungry for knowledge and progress, and instead they wish to feed the weapons they have leared to forge with blood and pain.

While not all of them, many Infernal Forgers are twisted by their evil masters, but those who arent broken by their fiendish patrons use their vile weapons to put down the monsters of the world, ironically using an evil gift to bring good and justice to the world. Though good, the hunger to feed their weapons with blood will always be present, their desire to bring carnage will always itch at the back of their head, but evil will only prevail in a good being for so long.

Tools of the Trade

When you adopt this specialization at 3rd level, you gain proficency with heavy armor and one martial weapon of your choice. You also gain proficency smiths tools. If you already have this tool proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Infernal Forger Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Infernal Forger Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Infernal Forger

Artificer Level Spell

3rd

Bane, Burning Hands

5th

Flame Blade, Heat Metal

9th

Bestow Curse, Vampiric Touch

13th

Blight, Wall of Fire

17th

Flame Strike, Infernal Calling

 

Fiendish Weapon

Starting at 3rd level, your knowledge of forging weapons combined with your fiendish knowledge has allowed you to forge weapons capable of cutting down foes. As an action, you can turn a weapon you are proficient in into a fiendish weapon, provided you have smith's tools in hand.

you gain the following features while weilding the weapon:

  • The weapon counts as a magical weapon for the purposes of overcoming resistances and immunity.
  • You use your inteligence modifer in place of strength or dex for attack rolls and damage.
  • You deal an extra 1d4 fire damage on a critical hit with the weapon.

you can use the infernal weapon as a Spellcasting focus for your artificer spells.

Extra Attack

Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn.

Hungry weapon

Starting at 9th level, your Fiendish weapon is more devastating.

  • Your critical hits when using a fiendish weapons are from 19-20
  • The fire damage from critical hits increses to 2d4
  • When you reduce a creature to 0 hit points with your fiendish weapon, you gain temporaru hit points equal to 5 times your inteligence modifier(minimum of 5).

Tool of Evil

At 15th level, you become a master at infusing your weapons with hellish energy. While wielding your fiendish weapon you gain the following benefits:

  • Any fire you do ignores resistance to fire damage and treats immunity to fire damage as resistance
  • The extra fire damage you do on a critical hit increases to 3d4
  • Critical hits made with your fiendish weapon range from 18-20

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