Warlock
Base Class: Warlock

You made a pact with a force of chaos that aims to create disarray. These forces are tired of the way things are and crave change. Chaotic beings capable of creating a pact include fae, Loki, Odin, Seth, Cailleach, Coyote, the Three Sisters, Fate, and reality.

Risky Roulette

Starting at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a warlock spell of 1st level or higher, roll a d20 (use attack roll if possible). If you roll above your spell save, roll on the Wild Magic Surge table to create a random magical effect. When casting Eldritch Blast, compare your attack roll to the Wildshot limit. If the roll is above the limit, roll on the Wild Magic Surge table to create a random magical effect. After rolling on the Wild Magic Surge table only one additional Eldritch Blast may be cast. This final blast will always cause you to roll on the Wild Magic Surge table to create a random magical effect.

The Wild Magic limit are as follows: 1st shot: Natural 20, 2nd shot: 19, 3rd shot:18, 4th shot: 17, 5th shot: 16.

Eldiritch Ammo

You cast your magic through a ranged weapon as a spell focus. You automatically have the cantrip: Eldritch Blast. The "beams" of force become ammunition launched from your spell focus. You may choose to fire an additional piece of munition. Your Eldritch Blast now only requires the material components: a ranged weapon and appropriate ammo.

Luck of the Draw

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Arcane Lottery

Starting at 10th level, any willing creature or creature you hit that fails a CON save of your spell save roll is "ticketed". You and any ticketed creatures roll on the Wild Magic Surge table to create a random magical effect. You may swap which effect affects who.

 

Tactical Jackpot

Starting at 14th level, a "ticketed" creature continues to roll on the Wild Magic Surge table whenever you do so. This effect lasts for up to 24 hours or until you dismiss it.

 

Previous Versions

Name Date Modified Views Adds Version Actions
3/1/2021 12:52:10 AM
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