Barbarian
Base Class: Barbarian

Path of the Blood Warrior is for the truly strong barbarians who seek to tear through their opponents and bathe in the blood of their enemies. It is said that these legendary warriors can be heard on the battlefield ripping and tearing through everything as to bring hell itself into one person. Others say this ancient type of warrior feeds from the blood they take only gaining stronger and stronger. But still none know what creature spawned these warriors and their terrifying power.

Blood Demon's Bite

You may use Blood Demon's Bite equal to you constitution modifier per short rest. You can chose before you roll to hit with a melee attack to use this feature and infuse your weapon with warrior spirit causing your attack to inflict the target with the bleed status effect (if possible).

Bleeding creatures must make a Consitution save vs DC 8 + proficiency + con modifier at the end of their turns, or lose 3 (1d6) maximum hit points. Beating DC 18 ends this condition. Multiple instances of bleeding do not stack. If a bleeding creature's maximum hit points becomes less than their current hit points, its current hit points are reduced to match the max. The target gains a level of exhaustion for every 1/3 of its original max hp lost this way. A DC 13 Wisdom (Medicine) check or magical healing will stop the bleeding. A long rest with food and water recovers all max hit points and all levels of bleeding exhaustion. Alternatively, Lesser Restoration or a DC 18 Wisdom (Medicine) check may restore the max hit points, but not the exhaustion. (undead and constructs are not affected)

 

Thirsting Cleave

You can use Thirsting Cleave one times per long rest. As an action you take your melee weapon and swing it in a 5ft circle around you hitting everything in that radius. Everyone in the radius makes a DEX save with a DC of 8 + proficiency bonus + con modifier and on hit effects apply to everyone you hit. You roll damage as if your were attacking with your weapon for everyone hit, half as much if they succeed the saving throw. If you hit you take the total damage and divide it by 3 rounding down and heal that much damage.

Cry of the Blood Demon

You may use Cry of the Blood Demon a number of times equal to you proficiency bonus per short rest. You can use a bonus action to call to the blood demon and unleash your collective fury into a scream that terrifies nearby enemies. The fear range is a 15ft cone around you that makes enemies in the radius make a WIS saving throw with a DC of your STR score + proficiency bonus. If the enemies near you fail they become frightened and if they succeed they are not frightened. Frightened enemies can make a WIS saving throw with a DC of 8 + your proficiency bonus + con modifier as an action on their turn or make the saving throw at the end of their turn.

Blood Demon's Execute

You call the power of the Blood Demon and jump up into the air to deliver massive damage with a melee weapon. You may use Blood Demon's Execute one time per long rest. You can take an action to use Blood Demon's Execute and make an attack roll to hit an enemy within 5 ft of you and take -5 to the attack roll. You also make the target do a CON saving throw if you hit with a DC of 8 + your con modifier (add your proficiency bonus if the target is bleeding). If the target fails the CON save they take half of their max hp in necrotic damage (based on your weapon's damage type) if they succeed they take half damage. If this feature kills an enemy you gain half of the damage you deal hp back and you may use this on the same turn for two levels of exhaustion.

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