Base Class: Barbarian
The Path of the Unbreakable is a path for barbarians who pride toughness and physical prowess above all else. An Unbreakable Barbarian has trained their body to the point where they can take incomprehensible amounts of punishment and still fight on. Unbreakable Barbarians consider Armour beneath them and only for weaker beings, and dodging in combat is considered dishonorable.
Matter Over Mind:
At 3rd level your physical form becomes so strong and battle ready that you hardly use your mind in combat anymore. When rolling a saving throw to resist being charmed or frightened you can use your constitution or strength modifier instead of your wisdom modifier.
Rage Regeneration:
At 3rd level your rage is so strong that it fuels your body's regeneration. Once between rests (short or long) ,as a bonus action you can expend one of your hit die to heal yourself. Roll the hit die, add your constitution modifier and regain a number of hit points equal to the total.
Muscle Armour:
At 6th level you no longer rely on dodging attacks, instead you simply push them aside. Your unarmored defense now uses your strength modifier instead of your dexterity. (AC = 10 + your strength modifier + Constitution modifier)
Reckless Onslaught:
Beginning at 10th level, you have become so unconcerned with attacks against you that you focus purely on offense and you can use your size/build to overwhelm your enemy. When you make a reckless attack, if both dice rolls would have hit the target then as a bonus action you can attempt to stun your target. The target must the succeed on a strength saving throw (DC 8 + your proficiency bonus + your constitution modifier) or be stunned.
Rage Blade:
Starting at level 14 your rage becomes so strong it almost appears to have its own magical force which you can focus into your weapon. Once per rage when you hit a target with a melee weapon you can let out a explosive force from your weapon that hits any creature in a 15 foot cone behind the enemy you hit. Each creature hit by this must then make a dexterity saving throw (DC 8+ your proficiency bonus + your strength modifier). A creature takes 3d8 force damage and is thrown backwards, on a failed save, and half damage on a successful save without being thrown.
Matter Over Mind
At 3rd level your physical form becomes so strong and battle ready that you hardly use your mind in combat anymore. When rolling a saving throw to resist being charmed or frightened you can use your constitution or strength modifier instead of your wisdom modifier.
Rage Regeneration
At 3rd level your rage is so strong that it fuels your body's regeneration. Once between rests (short or long) ,as a bonus action you can expend one of your hit die to heal yourself. Roll the hit die, add your constitution modifier and regain a number of hit points equal to the total.
Muscle Armour
At 6th level you no longer rely on dodging attacks, instead you simply push them aside. Your unarmored defense now uses your strength modifier instead of your dexterity. (AC = 10 + your strength modifier + Constitution modifier)
Reckless Onslaught
Beginning at 10th level, you have become so unconcerned with attacks against you that you focus purely on offense and you can use your size/build to overwhelm your enemy. When you make a reckless attack, if both dice rolls would have hit the target then as a bonus action you can attempt to stun your target. The target must the succeed on a strength saving throw (DC 8 + your proficiency bonus + your constitution modifier) or be stunned.
Rage Blade
Starting at level 14 your rage becomes so strong it almost appears to have its own magical force which you can focus into your weapon. Once per rage when you hit a target with a melee weapon you can let out a explosive force from your weapon that hits any creature in a 15 foot cone behind the enemy you hit. Each creature hit by this must then make a dexterity saving throw (DC 8+ your proficiency bonus + your strength modifier). A creature takes 3d8 force damage and is thrown backwards, on a failed save, and half damage on a successful save without being thrown.
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