Paladin
Base Class: Paladin

You've dedicated yourself to a god of Family and/or Community, and these are some of the most important things to you.

Oath of the Swarm Tenets-

Strength in the Swarm: A single bee can do very little, but a swarm is a force to be reckoned with. Give strength to those around you and receive strength in turn.

Grow the Swarm: A swarm grows in power the more bees there are within it. Allow those that wish to help in, and your swarm shall benefit.

Protect the Hive: The hive is a place of solace, and those that threaten it are to be dealt with. Peace is to be your first option, but if the threat does not budge, attack without mercy.

A Stinger Lost: Any sting you do could be your last. If violence must be brought, do not fear the possibility of death. Protect your swarm with your life, and you will be rewarded regardless of the outcome.

 

Oath Spells: You gain oath spells at the paladin levels listed.

3rd: Charm Person, Sanctuary

9th: Leomund's Tiny Hut, Fly

13th: Giant Insect, Mordenkainen's Private Sanctum

17th: Insect Plague, Greater Restoration

Channel Divinity: Sweet Like Honey

 You channel your Diety's kindness in the form of droplets of sweet nectar. Choose a number of creatures equal to or less than your proficiency modifier that you can see within 60 feet of you. As an action, you can use your Channel Divinity to expend points from your Lay on Hands pool in order to heal all of them. Using one point gives all affected creatures 1 Health point. 

Channel Divinity: Divine Stinger

You channel your Diety's power to strengthen yourself. As an action, you can imbue one weapon that you are holding with holy energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to damage rolls made with that weapon (with a minimum bonus of +1). Any non-radiant damage done with the weapon is changed to Poison damage.

Aura of the Many

Starting at 7th level, you constantly emanate an aura of teamwork while you’re not incapacitated. The aura includes your space, extends 10 feet from you in every direction, but not through total cover.

     As long as at least one ally is within the aura and conscious, you and all allies within the aura have advantage on Attack rolls against enemy creatures. If you fall unconscious, the effects do not occur until you are awakened.

     At 18th level, the range of this aura increases to 30 feet.

Til Last Breath

Even in the face of near-assured death, you still find the strength to stand and fight. 

     At 15th level, when you're brought to 0 hit points but not killed outright, you can use this ability to continue to stand and fight. Before making a death saving throw on your turn, you can move up to half your movement speed and make 1 melee weapon attack. 

     While using this ability, you are not considered Unconscious. Attacks against you do not have advantage, and damage taken does not count towards failed death saves. However, if the cumulative damage taken before being healed or stabilized is equal to or greater than your max hp, you die.

     After using this ability, you must finish a long rest before you can use it again.

Robore Apes

At 20th level, you gain the ability to harness the true energy of your Deity. As an action, you can magically become an Avatar of the Queen, gaining the following benefits for 1 minute:

  • You gain spectral bee wings, and a fly speed equal to your movement speed
  • Your aura doubles in size
  • For every friendly creature in your aura, you gain a +1 to attack and damage rolls.
  • All healing provided in your aura is doubled

Comments

Posts Quoted:
Reply
Clear All Quotes