Base Class: Fighter
The Shield is Great.
Bastion Stance
At 3rd level, you can use Bastion stance.
Use a Bonus action to enter Bastion stance.
Bastion stance reduces your Movement speed to 10ft (Additional Movement speed that has been granted to you is temporarily disabled/ removed until Bastions stance is disabled), But grants +2 AC, Advantage against being Pushed, Shoved or Knocked Prone.
Claimed Territory
At 7th level, Once per Long rest as a Action you can place a Flag to claim a 30ft area (Of your Chosen Shape) as your Territory.
The Territory Lasts until the end of Combat.
As long as you are in the Territory it will become Active. While active, You and all allies in the Territory can reduce any damage they receive by 1d8.
Shield Imbuement
At 10th Level, you can Imbue One of Three Magical Runes onto a Shield.
It takes 3 Hours to Imbue a Shield with a Rune. When a rune is used it will vanish making it so you have to re-imbue the shield.
- Rune of the Keep - Imbue your Shield to Project a Magical Barrier of a Keep. This is to act similar to the Wall of Force spell. Spend a Bonus action to activate the Rune, but it can only last 2 Minutes.
- Rune of Healing - Imbues a a Mass Healing Word spell into the shield. The spell is to be cast as if it was cast at 5th level, meaning it will heal up to 6 creatures in 60ft for 3d4 HP. However, No Spellcasting Modifier is applied.
- Rune of Sacrifice - Imbues the shield with a Unstable Version of Prayer of Healing. The Healing is the same as if the Original Prayer of Healing was cast at 5th level (5d8 Healing). However, you will take Half damage rounded down per individual healed and your Shield will break.
Claim Territory Improvement
At 15th level, you and all allies in the area take further reduced damage.
While You and Friendly Creature/'s are in the Territory you now reduce Any incoming damage by an additional 1d8
Imposing Bastion
At 18th level, Once per Long Rest you can Place a Magical Flag that Imposes a Fear Filled Aura of 20ft (Sphere). Anyone that is an Enemy Of or Against you will see a Horrifying Illusion of Massive castle walls. Enemies Must succeed a Wisdom Saving throw against a DC of 16 or Become Frightened.
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