Warlock
Base Class: Warlock

The Weave, controlled by Mystryl or one of her successors, was a way through which raw magic was accessed, tapped into and used by casters of magic. The Weave was the way in which magic presented itself to beings for their use, and it flowed throughout the world, touching almost every corner of existence. You have made contact with Mystryl or one of her successors and as a result you have almost a direct link with the weave like no one else has. 

Weave Prowler Expanded Spells

Spell Level Spells
1st Bane, Identify
2nd Rope trick, Tashas's mind whip
3rd Nondetection, Tiny hut
4th Arcane eye, Otiluke's resilient sphere
5th Circle of power, Creation

Ritual Casting

You can cast a warlock spell as a ritual if that spell has the ritual tag. 

Magic Detection

At 1st level, you gain the ability to magically sense the presence of the weave, a magical ley line, or an area of high density of magic. As an action, you detect the distance and direction to the closest ley line or high dense magic within 1 mile of you. You also cause any hidden magical marks, runes, wards, or glyphs within 30 feet of you to reveal themselves with a glow for 1 minute. This glow is considered dim light for a 5 foot radius around the mark or glyph. Once you use this ability you can not do so until you complete a short or long rest.

Weave Wellspring

At 6th level, you are able to pull from the weave itself to refresh and empower yourself. As an action you can regain one spent warlock spell slot. Once you use this ability, you can't use it again until you finish a long rest. 

In addition as a bonus action you can enhance either your Strength, Dexterity, or Constitution, granting you advantage on ability checks with the chosen ability score for 1 minute. Once you use this ability you can not do so until you complete a long rest. 

Spell Syphon

Starting at 10th level you learn counterspell and dispel magic if you already haven't learned it yet. When you successfully nullify a spell or magical effect by using counter spell or dispel magic make a constitution saving throw. on a success you restore a warlock spell slot. The target of your counter spell or dispel magic also makes a constitution saving throw against your spell save DC. on a failure they lose a spell slot equal to or less than the spell countered or dispelled. Once you use this ability you can not do so until you finish a short or long rest. 

Ride the Weave

At 14th level you learn the spells Plane Shift, Teleport, and Teleportation circle. You may cast one of these spells without consuming a spell slot or Mystic Arcanum. Once you do so you may not cast one of these spells this way until you complete a long rest. 

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