Base Class: Warlock
Your patrons are Lesser Spirits, immaterial beings from the unknown realm present throughout the Prime Material Plane, observing material beings, sometimes, extremely rarely helping them if they have won (sometimes even unknowingly) their favour. Your pact allows you to perceive them in the form of beautiful vicious fires levitating in all places of great magical power.
The minor spirits do not influence their counterpart, they can communicate with them by means of ideas germinating in the mind. Nonetheless, a contract with Lesser Spirits, mystical and unknowable entities can cause an interest in fantastic things, fairies, beings coming from the Feywild. As Lesser Spirits are neutral entities, but supportive of the good, such beings are most often chosen as their medium.
Expanded Spell List
The Lesser Spirits lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Lesser Spirits Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Bonus Cantrips
At 1st level, you learn the Ray of Frost and Dancing Lights cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Speaking with Lesser Spirits
At 1st level, you gain the ability to communicate with Lesser Spirits to some extent, you can ask them about certain things or receive help from them. During a short rest you can use the spell Divination (working 7 days back instead of 7 days forward), Locate Creature, Locate Object, Locate Animals or Plants, Legend Lore or Find the Path, communicating with spirits.
Once you use this feature, you can't use it again until you finish a long rest.
Ice Blossom
At 6th level the power received from the lower spirits manifests itself in the form of ice flowers craving for life energy. Using a bonus action, you create a number of ice flowers equal to half your Warlock level. Each time you deal damage to any creature you may place one or more flowers on that creature. If you have dealt damage to more than one creature you may also place flowers on the others. The creature or creatures make a Constitution saving throw against your spell save DC, on a failure the flower attaches to it and the creature takes 2d8 necrotic damage and its speed is reduced by 10 feet to the end of its next turn. If the creature does not remove the flower using its action, it takes 1d8 necrotic damage on each of its turns and its speed is reduced by 5 feet until the flower is removed. For each attached flower you receive a number of hit points equal to 1d4 + your charisma modifier. Any hit points you receive in this way that exceed your hit points maximum will turn into temporary hit points.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Bonded with Winter
At 10th level minor spirits combine your magic with the power of frost and blizzard, each time you cast a spell that deals frost damage or necrotic damage you can add an additional damage die chosen from the spell's damage dice. Additionally, you gain resistance, choose one from Frost Damage Resistance and Necrotic Damage Resistance.
Absolute Zero
At 14th level your power of frost wielding reaches true power, as an action you can cast the time stop spell without using a spell slot, upon completion of the spell's effect everyone within sight of you takes 2d8 frost damage, if you do not move while casting this spell you can instead spend the turns gained by the spell to enhance the effect of frost, at the end of the spell's effect, in addition to the other damage received by this trait, creatures within 60 feet of you receive 5d8 frost damage and their speed is permanently reduced by 10 feet, a lesser restoration spell, remove curse, or similar magic is able to remove this effect.
You can’t use this feature again until you finish a long rest.
Previous Versions
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