Rogue
Base Class: Rogue

Dragon’s hoards, an ancient dwarven stash, an underwater pile of of treasures, ancient artifacts hidden deep in the ruins of a dead civilization, all are fair game to these rogues and thieves. Often held high as heroes by some, or as villainous criminals as others, no matter how their viewed, the tomb raiders have but a single goal in mind, to find the relics of the past and unearth them to the flow of time. Many of these particular rogues are or were scholars, fascinated with the past and the tales from then that have survived to today. By using an odd combination of intelligence, natural dexterity, and a charismatic suave, the secrets of the past are but mere field days away from rediscovery.

along with scholars, many of these rogues are also smugglers and supply runners, using their innate skills for digging things up and getting out of tight situations to trade in the criminal underbelly

Extra Proficiencies

Starting at 3rd level you gain proficiency in the History and Religion skills, or you could gain expertise in one of the two skills instead of proficiency in both.

Trap resistance

Also at 3rd level, when a trap or similar event happens, you are able to take initiative and avoid the brunt of the effect. When you make a saving throw against a trap or a similar event(such as a pitfall, falling rocks, etc.) or an ability check relayed to traps, you add your intelligence modifier to the roll(minimum of +1)

Improvised Combat

Starting at 9th level, you are able to think on your feet when a fight is about to break out and use whatever you can to fight on the spot. You add your intelligence to your initiative bonus and gain the following actions as part of your list of actions:

  • As a bonus action, you can make an investigation check search the ground for an improvised weapon.
  • Whenever you are successfully grappled by a creature, you can make an unarmed strike against it as a reaction or a melee weapon attack if you are wielding a weapon with the light property. 

Identify Artifact

At 13th level, you are able to identify even the most profoundly confusing and ancient artifacts you find. When you make an ability check to identify what something is, how it works, or where it came from, a success acts as if you cast the identify spell on the subject of the roll.

Archeologist’s Intuition

When you reach 17th level, your knowledge of pre existing history, culture, and artifacts allow you to have a base intuition on unknown subjects of history. You have advantage on the History and Religion checks.

Previous Versions

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