Base Class: Monk
Monks who follow the Way of the Storm understand that one of the most unpredictable and volatile aspects of nature is the storm. The thunder that booms across the sky and demands attention, lightning that illuminates the world in a single flash that is gone as fast as it appeared. While dangerous and volatile the storm represents something that draws many to follow this path. Untamable freedom, and unrivaled strength.
The monasteries of the storm generally reside on high mountains where one can suffuse their ki to the very chaotic energies present in the storm, making it apart of them and become one with the storm. They do not tame it, they embrace it and become extensions of it.
Storm Infused Spirit
3rd-level Way of the Storm feature
Your connection to the raw energy of the storm infuses your Ki, allowing you to further augment your abilities. By spending an additional Ki point on the following abilities you change how they function in addition to their normal effects.
Storm Strikes
When you deal damage with Flurry of Blows you create a whirlwind around you, either pushing or pulling creatures of your choice within 20 feet of you, 10 feet closer or further.
Flash Defense
When you use Patient Defense and a creature misses you with a melee attack roll you can counter with a lightning-fast strike that deals 2 Martial Arts die as lightning damage.
Step of Lightning
When you use Step of the Wind to Disengage, any hostile creature you come within 5 feet of during your movement must make a Dexterity Saving throw against your Ki save DC or take 1d4 Lightning damage. This damage increases to 2d4 at 6th level, 3d4 at 11th level, and 4d4 at 17th level.
When you use Step of the Wind to Dash you vanish from sight in a flash of lightning and reappear at a point within range that you can see in a like manner.
Thunderclap
6th-level Way of the Storm feature
You can expend 2 Ki points to infuse your palms with storm energy. As an Action, you can bring your hands together to create a deafening explosion of sound. Each creature within 30 feet of you must make a Constitution saving throw against your Ki save DC, they take 3d8 Thunder damage and are Deafened until the end of your next turn, on a successful save they take half as much and are not Deafened.
Voltaic Fists
11th-level Way of the Storm feature
Your Ki is so suffused with the energy of the storm your strikes naturally draw on its power. All of your Unarmed Strikes now have a range of 20 feet. When attacking from range the damage of your Unarmed Strikes is replaced with lightning damage.
Storm Fist
17th-level Way of the Storm feature
As an Action, you can expend a minimum of 2 Ki points to call down a strike of magical lightning from the sky above, striking a creature that you can see within 120 feet of you. The creature must make a Dexterity Saving Throw against your Ki Save DC, taking 3d10 Lightning damage or half as much on a successful save. You can expend additional Ki points when you use this feature to add an additional 1d10 Lightning damage per Ki point spent. You can use this feature once every Long Rest.
(This feature cannot be used in a place where lightning cannot strike, such as underground or a building with no windows)






