Rogue
Base Class: Rogue

The way of the bow is a path of discipline studied by many archers that wish to draw upon the art of quick yet subtle death across great distances, but few can master it to true perfection, able to launch individual missiles farther than siege weapons, picking off targets from such a distance, they are invisible to the naked eye. This discipline favors deadly accuracy and precision over recklessly volleying arrows at foes.

Bonus Proficiencies

When you reach 3rd level, you gain proficiency in longbows.

Additionally, you gain proficiency in perception. If you are already proficient, your proficiency bonus is doubled when using this skill.

Marksman’s Knock

Once per turn when making a ranged weapon attack with advantage, the attack scores a critical hit on a roll of 19-20.

Grounder

Starting at 9th level, with your peerless aim, you can strike foes even when they retreat to the sky for safety.

When you make a ranged weapon attack against a creature while they are more than 10ft off the ground, you may use the damage from your sneak attack feature against the airborne creature.

Deadeye

At 13th level, as a bonus action, you can double the long range of any ranged or thrown weapon. However, making an attack against a creature outside the original long range of the weapon you are using will result in the attack not rolling until the start of your next turn. If the target of the attack uses any movement until then, the DM can determine if the attack automatically misses. If the attack still has a chance of hitting (ex:the target only moved in a straight line parallel to your line of fire) make an attack roll as normal.

Shinoyumi

At 17th level, you have mastered the bow and can truly call yourself a marksmen.

Your ranged weapon attacks cannot have disadvantage induced unto them, unless by means of magic, or the target is hidden from you. Additionally, you gain a +2 bonus to attack rolls made with ranged weapons

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