Fighter
Base Class: Fighter

The Fey Knights undergo extensive training in order to master control over the powers held in their body, before being able to manifest them. These remarkable soldiers often guad the realms from creatures that lost their ways.

Fey Paths

Starting at 3rd level, you gain some control over the ever changing magic of the fey. It imbues you and gives you an edge in battle. Choose one of the following powers:

 

Stealthy

Ephemeral

Beguiling

 

You can use the powers granted by this ability a number of times equal to your Charisma modifier per long rest. You can change which power you can use as part of a short or long rest.

Beguiling

As an action, you target one humanoid or beast that you can see within 30 feet of you. If the target can see you it must succeed on a wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier), or be magically charmed. It does so with advantage if it is hostile towards you or your companions are fighting it. The charmed creature regards you as a trusted friend to be heeded and protected. Although the target isn't under your control, it takes your requests or Actions i the most favorable way it can. Each time you or your allies harm the target in any way, or ask to perform an action that would put it at risk it can repeat its saving throw., ending the effect on itself on a success. Otherwise, the effect lasts 10 minutes or until you end the effect as a bonus action. If a targets saving throw is successful, the target is immune to this ability for the next 24 hours.

Ephemeral

You can use your bonus action to teleport up to 30 ft closer to an enemy creature. 

Stealthy

After using your action on a turn, you can use your bonus action to become invisible, this effect lasts until the start of next turn.

Shifting Form

Starting at 7th level, you cast the spell Disguise Self at will, without expending a spell slot. Your spellcasting ability for this spell is Charisma.

In addition while under the effect of the spell, you can add a 1d6 bonus to your Deception (Charisma) checks.

Restless Power

Starting at 15th level you regain one use of Fey Path while rolling for your initiative.

Fey Blood

The Fey has changed you forever. The very core of your being is infused with their magic. Starting at level 18, you become proficient in Wisdom and Charisma Saving throws, you are immune to being charmed and magic cant put you to sleep anymore. In addition you can now telepathically communicate with any creature within 60 feet of you.

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