Base Class: Barbarian
The rage mage's approach to magic is based on the primal passion of magic more than the studious quasi-scientific approach.
Spell Fury
Beginning at 3rd level, you can cast spells while you rage, as long as the spell’s casting time is no more than 1 action, the spell does not require concentration, and you are wearing no armor. Your rage damage applies to damage from spells cast during your rage. If a spell you cast damages more than one target, you may only apply extra rage damage to one of the targets. In addition, casting spells during rage counts as attacking for the purpose of ending rage.
Spellcasting
When you reach 3rd level, you augment your primal fury with the ability to cast spells.
Cantrips. You learn two cantrips of your choice from the wizard spell list. You learn an additional wizard cantrip of your choice at 10th level.
Spell Slots. The Rage Mage Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Magic Missile and have a 1st-level and a 2nd-level spell slot available, you can cast Magic Missile using either slot.
Spells Known of 1st Level and Higher. You know three 1st-level wizard spells of your choice.
The Spells Known column of the Rage Mage Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, as shown on the Rage Mage Spellcasting table.
Spellcasting Ability. Constitution is your spellcasting ability for your wizard spells since your arcane power manifests through your rage. You use your Constitution whenever a spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Constitution modifier
Spell attack modifier = your proficiency bonus + your Constitution modifier
War Magic
Beginning at 6th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action. When you make a weapon attack in this way, you can decide to attack recklessly.
Reckless Caster
At 10th level, you can throw aside your sense of self-preservation when casting spells. When you use your action to make a spell attack, you can use your reckless attack to gain advantage on that spell attack roll in place of a melee weapon attack roll. Attack rolls against you still have advantage until your next turn.
Improved War Magic
Starting at 14th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action. When you make a weapon attack in this way, you can decide to attack recklessly.
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