Barbarian
Base Class: Barbarian

These barbarians, even in their rage, are tactical, elusive, and merciless when they fight. These barbarians are not wandering savages, but disciplined leaders who lead their fellow comrades to victory. They get into the front lines and become a sight to behold, direct the flow of combat, goading their enemies so allies can get the drop on them, and buffing friendlies to become a force to be reckoned with.

Ferocious Leader

When you choose this primal path, choose either Persuasion, Deception, of Intimidation. You become proficient in one of those skills. In addition, you may add your charisma modifier to your Initiative rolls.

Deception

Deception

Scar Seeker

When you choose this path at 3rd level, your wounds empower your strikes. Whenever you would take damage from a damage type that you resist, you may become vulnerable to that damage type. If you do, you gain bonus damage to your melee weapon attack equal to half the damage you take. Using this ability multiple times resets the bonus damage you would receive with the new damage bonus. You can use this feature a number of times equal to your Constitution modifier (minimum once).

Warlord's Guile

Starting at 6th level, as a bonus action while you are raging, choose a creature that can see and hear you. You can goad the creature into making an attack of opportunity against you. If the attack hits, all your allies who witness the attack have advantage attacking that creature until the start of your next turn.

Turning Point

 Beginning at 10th level, as an action, you can inspire all allies that can hear your voice. All allies gain 3d6 + your charisma modifier in temporary hit points and gain the damage bonus from your scar seeker ability until the start of your next turn. You can only use this feature a number of times per day equal to your charisma modifier.

Witness Me!

Starting at 14th level, on the first round of initiative, your melee attacks are critical hits on a 15-20. Each critical hit made by you during this period increases your critical threshold by 1 for the remainder of the combat. This bonus is given to all allies within 5 feet of you.

Previous Versions

Name Date Modified Views Adds Version Actions
3/10/2021 5:23:38 PM
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