Warlock
Base Class: Warlock

The pursuit of knowledge can be a noble cause, but it can cause those who want to learn fast to ask fickle creatures for help. It is common knowledge among scholars that Arcanaloths are the prime creatures for gathering knowledge, and they usually do not give it out unless they have something they can have in exchange. Arcanaloths as patrons are rare due to the fact that a simple mortal would not be of much interest or value- it would be a waste to share what they took so long to learn. But, some have ulterior motives. If you are able to strike a deal with the fox-headed fiends, most of your free time will be spent poring over books and reading pages upon pages of dusty scrolls. 

Expanded Spell List

The Arcanaloth lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

magic missile, identify

2nd

knock, rope trick

3rd

lightning bolt, tiny hut

4th

arcane eye, polymorph

5th

legend lore, teleportation circle

Knowledge of the Jackal

At first level, you learn three new languages. At the end of a long rest, you can change one language you know from this feature and exchange it for a new one. 

Arcane Expertise

Starting at 6th level, you gain expertise in the Arcana skill and proficiency in Intelligence saving throws. In addition, when you see an enemy cast a spell when you are within 30 feet of them, you can cast that spell using a Warlock spell slot, but only in the same combat encounter. You can use this ability equal to your proficiency bonus. You regain all uses when you finish a long rest. 

Adaptive Mind

Starting at 10th level, you can use magic items even if you do not meet the requirements to use them. You can use a charge, cast a spell, or use the item once per long rest without consequence. If you use this ability again before a long rest, you gain 1 level of exhaustion. 

Arcane Redirection

Starting at 14th level, when you are damaged by a spell or are forced to make a saving throw from a spell, you can reduce the damage to 0 and force the caster to make the saving throw or take the damage, as if they were targeting themselves with the spell. 

Once you use this feature, you can’t use it again until you finish a long rest.

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