Paladin
Base Class: Paladin

The Storm Clouded Sun is a path that leads Paladins far from the light. For only in the darkness, in the storm, and in the chaos can they truly test their inner light, bring light into the darkness, and protect the weak. Some find themselves working as spies infiltrating cults of death, or as advisors to emperors seeking war, or as bodyguards of mad alchemist who would bring down the gods. Or sometimes they are found in places that should be sacred, temples, groves or churches-- because of a hidden darkness that no one else can face. 

Their Oath, when fully accepted at level 3, reveals itself in a mark that appears on the inside of each of their hands-- a brand, a blue-purple scar that they can manipulate and shape at will, and can even make disappear for short periods if they concentrate. But the brand always returns, and as they level with the Oath, the brand will spread across their hands and arms, their neck and chest, and finally by level 20 will cover their entire body.

Oath Spells

 

Oath of the Storm Clouded Sun Spells
Paladin Level Spells

3rd

modify memory, dominate beast

5th

dominate person, dream

9th

mass suggestion, bane

13th

hold person, contagion

17th

power word kill, dominate monster

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

 

The Greater Evil. As an action you gain +5 charisma for the next 10 min and all NPCs find themselves trusting you (advantage on perception and deception rolls).

The Greatest Good. As a bonus action, you may roll either a d8 or a d10 and you pass those hit points from yourself to another of your choosing. 

Aura of the Squall

Starting at 7th level, you can shield your allies from harm by extending your AC to them. When a creature within 10 feet of you takes damage, you can use your reaction to magically shove your own shield in the way, adding your AC bonus to their own. It does not save them from any additional damage effects caused by the attack (such as poison). 

At 18th level, the range of this aura increases to 30 feet.

Clouded Visage

Starting at level 15, you gain the ability to slightly change your appearance in subtle ways to change people's perception of you-- doubling either your persuasion, your charisma, your intimidation, or your deception modifier. You may only pick one but you can switch whichever modifier you are increasing at any time your face is not pointed towards the person or creature you wish to influence. Lasts for 1 hr or until dispelled.

Eye of the Storm

At 20th level, you learn to channel the the full power of the Storm Clouded Sun, gaining the following benefits for 1 minute:

  • You hover 10 feet above the ground with bright light shining from you, attacks against you by earthbound creatures are at disadvantage (even ranged attacks).
  • A strong gust of wind pushes everyone further than 30 feet away from you, and everyone within 30 feet gets pulled towards you (10 feet either direction)
  • Friends and foes within 20 feet of you have to roll charisma saving throws of 13 or take half their hit points in radiant damage
  • As an action, you may direct either a bolt of radiant energy or healing energy at a single entity within 50 feet of you for 5d10 damage/healing + your charisma modifier. 

Once you use this feature, you can’t use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes