Sorcerer
Base Class: Sorcerer

Your innate magic comes from Demonic Ooze Magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this Origin trace their descent back to a mighty Sorcerer of ancient times who made a bargain with the Ooze Lord Juiblex or who might even have claimed corruption by an ooze. Some of these bloodlines are proud of their innate abilities, but most are obscure and hide these abilities with shame. Any given Sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Ooze Type Ancestor

At 1st level, you choose one type of ooze as your ancestor. The damage type associated with each ooze is used by features you gain later.

Draconic Ancestry
Ooze Damage Type

Blood

Necrotic

Corrupting

Force

Foxfire

Lightning

Gray

Acid

Ruby

Acid

Shadow

Psychic

Gelatinous Cube

Poison

 
 

 Whenever you make a Constitution check when interacting with Oozes, your proficiency bonus is doubled if it applies to the check.

Ooze Movement

As magic flows through your body, it causes physical traits of your ooze ancestors to emerge. At 1st level, you gain the ability to muffle the sound of your footsteps with  ooze emitting from your feet

Additionally, parts of your skin are covered by a thin sheen of ooze. When you aren’t wearing armor, you have resistance to fire damage.

Elemental Affinity

Starting at 6th level, when you cast a spell that deals damage of the type associated with your ooze ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

Ooze Engulfment

At 14th level, you gain the ability to take the form of your ancestral ooze. You can take this form as a bonus action on your turn. It lasts until you dismiss it as a bonus action on your turn.

You gain all physical features of this ooze including ability scores, damage and conditions immunities or resistances, actions and abilities, but keep your own INT, WIS, and CHA scores.

Ooze Duplication

Beginning at 18th level, you can channel the dread presence of Juiblex itself, causing you to gain the ability to create oozes on your own. As an action, you can spend 5 sorcery points to draw on this power and create ooze within 5 feet of you.. For 10 minutes the creature remains before losing form and evaporating. While you maintain your concentration (as if you were casting a concentration spell), you control the ooze and can even dismiss it to evaporate upon command. If concentration is lost, the ooze will remain for the duration and attack any creature within range unless destroyed. If no creatures are within range, the ooze will move toward the nearest creature and attempt to attack.

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