Base Class: Monk
Monks that follow the Way of the Sun's Shadow have learned, either through life's trials or through years of meditation, that light cannot exist without the dark. They are often impartial mediators, never forming strong opinions of their own and only ever acting in the name of preserving balance and the duality of nature. Those that dedicate themselves to the path of the Sun's Shadow have learned to harness the power of both the sun and the shadows that it cast.
Sunlight's Blessing
At 3rd level you, as a bonus action, you can expend between 1 and 3 ki points and touch a creature to bestow it with healing light energy. The creature gains temporary hit points equal to ten times the amount of ki points spent, which last for 1 hour.
Shadow Step
At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
Searing Shine
When you hit a creature with an unarmed strike, you can expend 1 ki point to force the creature to succeed on a Constitution saving throw or take radiant damage equal to your martial arts die, and be blinded for the next minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. A successful save takes half damage but resists being blinded.
You can increase the damage by spending ki points. Each point you spend, up to a maximum of 3, increases the damage by 1 martial arts die.
Shadow Spectres
When you reached level 17, as a bonus action, you can expend 1 to 3 ki points to create a number of spectres made from shadow. The number of spectres created is equal to the number of ki points spent. Spectres last up to one minute or until destroyed. The spectres appear within 15 feet of you and can move up to 30 feet on your turn, but must remain within 120 feet of you.
Provided you can see the spectre, you can use your bonus action to instantly teleport to it's space. The spectre immediately disappears and you have advantage on your next attack against an enemy within 10 feet. Additionally, when there is a spectre within 5 feet of you or an allied creature, all attacks made against you or the ally are made at disadvantage.
The spectres have an AC of 10+ your Dexterity modifier. If an Attack hits a spectre, the spectre is destroyed. It ignores all other damage and Effects, unless the effect deals radiant damage. The Daylight spell automatically destroys all spectres.







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