Ranger
Base Class: Ranger

you live in the magical and chaotic lands of the arcane wastes mastering it´s magics and hazards.the lands of which you wander are those of harsh power and chaotic magic bringing waste to the average traveler.though the lands you wander are dangerous many still live their and you may have sworn to protect them or simply live on these or lands.mastering the strange broken magic of the wastes your magic brims with chaos and your every strike is strange.

survivor´s reaction

starting at 3rd level,you can add your wisdom mod to your initiative checks.

chaotic magic

starting at 3rd level,whenever you cast a spell roll a d6 if you roll a number less then or equal to the level of the spell cast instead of casting said spell you roll on the wild magic table. as a bonus action you can cause it so the next spell you cast is replaced with wild magic not matter what.

bursting chaos

starting at 7th level,whenever you would roll on the wild magic table you can instead choose to contain your chaotic power.when you do this,you take 1d6 damage instead of  being affected by the wild magic table and regain a single 1st level spell slot.you can do this a number of times up to your proficiency bonus each long rest.you can use this feature only before you know what you got on the wild magic table.

mastered charging

starting at 11th level, when you use your bonus action to cause your next spell to wild surge you gain + 10ft of movement and +1 ac until you cast the effected spell.this can last up to 1 minute and you can be effected by one instance of this at a time.you can use your bursting chaos feature even if you know what the wild magic table will bring though if you do so you instead take 2d6 damage.

controlled magic

starting at 15th level, whenever you roll on the wild magic table you can roll twice and take either effect if both rolls have the same effect you can choose whatever effect you want.

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