Sorcerer
Base Class: Sorcerer

Whether one of your parents was a fair folk, or you were promised to one of the courts as part of a deal before your birth, the land of Fae has had some sway on your soul since the beginning. True to the nature of Fae, this manifests in strange, wonderful, and sometimes frightening magic.

Fae Magic

1st level Fae Changeling feature

You learn additional spells when you reach certain levels in this class, as shown on the Fae Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an enchantment or illusion spell from the sorcerer, bard, cleric, or wizard spell list.

 

Fae Spells
Sorcerer Level Spells
1st hideous laughter, charm person
3rd enthrall, calm emotions
5th fear, hypnotic pattern
7th phantasmal killer, compulsion
9th geas, modify memory

 

Glamorous Shape

1st-level Fae Changeling feature

Starting when you choose this origin at 1st level, you gain the ability to change the shape of your body at will with limited use. At the end of every long rest, you can alter your appearance as with the alter self spell, including the aquatic adaptation and natural weapon options. This form lasts until it is dispelled, you go unconscious, or you use this feature again.

 

Eyes of the Court

6th-level Fae Changeling feature

At sixth level, for two sorcery points, you can spend an action to focus your glamour towards your eyes. For 10 minutes, you can sense the surface emotions of any creature you can see, and can use an action to probe deeper into specifics, though doing so requires the target to fail a charisma save vs your spell dc.Additionally, you can spend a bonus action to attempt to charm or frighten a target you make eye contact with. The target must make a charisma saving throw vs your spell dc, suffering the effect of your choice on a failure, though not knowing any effect was present on a success. Creatures that pass these saves are immune to these effects for 24 hours.

The effects last until the end of this feature's duration, and end early if removed by dispel magic or remove curse. Affected creatures can repeat their saves if they end their turn without line of sight on you, or any time they take damage. The maximum number of creatures you can have affected by this ability at one time is equal to your charisma mod (minimum 1).

 

Fae Feeding

14th-level Fae Changeling feature

Starting at 14th level, at the start of each of your turns, you gain temporary hit points equal to half your sorcerer level rounded down for each creature that is either charmed or frightened of you.

 

Grim Glamour

18th-level Fae Changeling feature

Starting at 18th level, when a charm effect you have placed on a creature ends, you can spend a number of sorcery points equal to the spell’s level to prevent the creature knowing it’s mind was tampered with. Additionally, when you damage a creature that is charmed or frightened by you, it no longer provokes any additional saves from the creature, though anyone else attacking it will.

 

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