Bard
Base Class: Bard

The College of Harmony focuses on the healing properties of music. Bards from this college are skilled musicians whose unique harmonies are capable of curing the ailments of those who hear them.

These bards are most known for performing for the sick and wounded in hospitals and on the battlefield. Their light melodies keep patients hopeful and soldiers strong.

Bonus Proficiencies (3rd Level)

When you join the College of Harmony, you gain proficiency with the Herbalism Kit and the Medicine skill. If you already have proficiency with the Herbalism Kit or the Medicine skill, you gain proficiency with a skill of your choice for each proficiency you already have.

Healing Inspiration (3rd Level)

At 3rd level, you learn how to quickly give allies extra health. A creature that has a Bardic Inspiration die from you can roll that die and gain temporary hit points equal to the number rolled. This is considered a free action for the creature.

Harmonious Cure (6th Level)

At 6th level, you learn how to interweave healing magic into your music. When you are using a musical instrument as a spellcasting focus, you can cast Cure Wounds a number of times equal to your CHARISMA modifier per day without expending a spell slot. You regain any expended uses of this ability after completing a long rest.

In addition, the range of the spell becomes 30 ft, so long as the target of the spell can hear you.

Life Siphon (14th Level)

Starting at 14th level, you gain the ability to give extra life to allies by taking it from your enemies. You can use an action to strum a dark, haunting melody focused on a creature within 60 ft that can hear you. The target must make a CONSTITUTION saving throw against your spell save DC. On a successful save, the target is unnerved and will avoid engaging in combat with you but has no other effect.

On a failed save, the target takes 3d8 necrotic damage that is converted into temporary hit points that can be given to a creature of your choice, including yourself, that is within range and can hear you.

Once this ability is used, it can not be used again until you complete a long rest.

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