Base Class: Monk
When you choose this path you choose to emulate the strength and immovability of the mountain.
Mountain's Discipline
When you choose this way you gain proficiency with the Strength(Athletics) and Wisdom(Survival) skills. You also gain the ability to cause small rocks and dirt to rise up and cling to your body at will. This ability allows you to increase your AC by your monk level.
Earthen Fists
When you choose this way you gain the ability to cause rocks to encase your fists. When you make an unarmed strike or flurry of blows you can use 1 ki and deal one dice of damage equal to your martial arts dice as additional bludgeoning damage.
Redirection
Starting at 6th Level, you can use your Reaction to deflect an attack when you are hit by a melee weapon Attack. When you do so, the damage you take from the Attack is reduced by 1d 10 + your Dexterity modifier + your monk level.
If you reduce the damage to 0, you can spend 1 ki point to make a ranged Attack (range 20 feet/60 feet) with the attacker you just caught, as part of the same Reaction. You make this Attack with proficiency, regardless of your weapon Proficiencies, and the attacker counts as a monk weapon for the Attack.
Form of the Mountain
When you reach 11th level you gain the ability to use your action to take on the form of the mountain increasing your size by one category and increasing your AC by 4. While in this form your movement speed is reduced to 5 but gain a burrow speed of 30. While in this form you also gain these features.
You are immune to these conditions: Grappled, Prone, Restrained, Poisoned, Frightened, Deafened, and Blinded.
You can choose one of two additional effects when you make a melee attack against a creature.
You can use a bonus action to push the creature up to 15ft. directly away from you
You can use your bonus action to encase a creature in a rocky prison (Escape DC 17), while in this prison the creature is restrained, blinded, a deafened. The creature will also need to make a Constitution save at the end of each of its turns it remains encased in the prison. After 4 rounds of encasement the creature is killed outright if it needs air to live.
Rockslide
When you reach 17th level your mountain ki is at its peak and you gain the following abilities.
You gain blindsight out to a range of 30ft and tremor sense out to a range of 60ft.
When you damage a creature with any ki ability small chunks of stone and dirt cling to the target and the target must make a Strength saving throw or be slowed to 5 until the start of your next turn.
When you use your Form of the mountain feature an explosion of rumbling stone erupts from you. Choose any number of creatures within 30ft of you that you can see. Those creatures must make a Dexterity save. If they fail the save they take 4D10 bludgeoning damage and half as much on a successful save. You can then expend 1 ki per creature hit and cause their speed to be reduced to 5 until the start of your next turn.
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