Base Class: Rogue
You use a rifle and remain hidden in whatever cover you find, picking off targets from far away.
Bonus Proficiencies
At 3rd level, You gain proficiency with 2-handed firearms and perception. If you are already proficient in perception, you gain expertise.
Sneak Shot
At 3rd level, You can deal double damage against a creature that isn't aware of your presence when using a two handed firearms.
Sniper's Stillness
At 9th level, when you make a ranged attack while hidden/sneaking, you can remain hidden/sneaking. without rerolling. The target, however, can use its reaction to contest your hide, but only after it has been hit.
Piercing Blow
At 13th Level, If you make a ranged attack with a firearm and get a critical hit you deal additional 2d6 piercing damage. The target must make a constitution saving throw against a DC equal to 8+your proficiency bonus+your dexterity modifier or suffer bleed damage at the start of their next turn equal to this additional damage.
Piercing Shot
At 17th level, You can attack all enemies in the line. If you hit first target, roll an attack roll for the second target in line and keep doing this until you miss of reach a number of targets equal to half your level. Roll for damage once and applies this same amount for all those you hit.
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